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Spacebreak (GMTK2021)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #955 | 3.334 | 3.923 |
Overall | #1047 | 3.421 | 4.026 |
Originality | #1096 | 3.530 | 4.154 |
Presentation | #1281 | 3.399 | 4.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls two characters that are joined together by shackles, for better or worse.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Very cool submission, the shackle mechanic was fun and it makes for some interesting level designs and angles to solve the problems that the game presents. Keep up the good work!
This was great! The shackle put an interesting spin on the "two characters whose movements are linked" concept. I can't actually think of any major criticisms other than wishing there were more levels.
Fantastic job!
Amazing work! The gameplay is original and very interesting and the sound effect is very appropriate, When I cleared the game, I just want to play more!
This was absolutely fantastic! I had discovered the main trick accidentally before it was subtley introduced, and I thought I'd stumbled upon a glitch before I realised that was the main mechanic! Very nicely designed levels, although there are ways to bug and glitch through certain parts. The art aesthetic is clean and fits the theme perfectly too! This is easily the highest I've rated a game this jam!
Thanks so much for playing. I definitely wish I would have had a bit more time to pour over the levels and try to make them as unbreakable as possible, but it took me long enough just to come up with them, haha. Glad to hear you enjoyed it though!
Really cool concept, clever puzzle design. Clean and simple controls, good art and sounds. Really good game, well done!
Level are quite clever, I like it!
First of all, I like the art style. It's simple but clean and reads very well. Good use of audio cues. I also like how the tutorial is built into the level, very clever. The way the characters and the chain can interact with the walls to change shape and angle is nice, and not an easy thing to do well in 48 hours.
You should be proud of yourself!
Thank you so much for the kind words. I hope you enjoyed playing it!