Really cool game, love the variety of gamelpa. And the fact that we can choose which command for which action is nice, we have a real feeling of freedom to play as we want.
Well done ! :)
Criteria | Rank | Score* | Raw Score |
Originality | #59 | 4.293 | 4.293 |
Overall | #146 | 4.016 | 4.016 |
Fun | #312 | 3.756 | 3.756 |
Presentation | #391 | 4.000 | 4.000 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By joining the controls of the ship and the ship parts together you are able to navigate through the level and reach the exit
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Really cool game, love the variety of gamelpa. And the fact that we can choose which command for which action is nice, we have a real feeling of freedom to play as we want.
Well done ! :)
I like this a lot. The node graph approach to linking controls to their mechanical components is quite rewarding when you get it right. However, I think it would be best if there was more ways to approach a given level and it would make more sense in terms of gameplay to perhaps give the player a reason to actually try some different and unusual combinations. Good work!
Very interesting and creative controls; it seems like something that would be in last year's jam. Though I feel like this idea could be explored further. I don't know what I would do, but I think the game could benefit from more variety; maybe more types of controls, more stuff in the environment? Maybe there was more stuff later on in the game that I don't know about, because sadly I was unable to master the controls and got stuck at the part with the stuff that kills you.
Other than that, this game has some pretty solid pixel art and music. Good job!
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