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A jam submission

The Crew of the BeetleView game page

A fast-paced physics-based exploration of the creative use of the wrong inputs to drive a spaceship
Submitted by Rustywolf — 33 minutes, 31 seconds before the deadline
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The Crew of the Beetle's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#594.2934.293
Overall#1464.0164.016
Fun#3123.7563.756
Presentation#3914.0004.000

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
By joining the controls of the ship and the ship parts together you are able to navigate through the level and reach the exit

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted

Really cool game, love the variety of gamelpa. And the fact that we can choose which command for which action is nice, we have a real feeling of freedom to play as we want.

Well done ! :)

Submitted(+1)

I like this a lot. The node graph approach to linking controls to their mechanical components is quite rewarding when you get it right. However, I think it would be best if there was more ways to approach a given level and it would make more sense in terms of gameplay to perhaps give the player a reason to actually try some different and unusual combinations. Good work!

Developer

Definitely agree with you on that, but wasnt able to come up with a way to achieve that effectively given the scope of the game.

Submitted(+1)

Very interesting and creative controls; it seems like something that would be in last year's jam. Though I feel like this idea could be explored further. I don't know what I would do, but I think the game could benefit from more variety; maybe more types of controls, more stuff in the environment? Maybe there was more stuff later on in the game that I don't know about, because sadly I was unable to master the controls and got stuck at the part with the stuff that kills you.


Other than that, this game has some pretty solid pixel art and music. Good job!

Developer(+1)

Haha yeah the 48 limit really put a hamper on what I could actually add into the game. Thanks for playing!

Submitted(+1)

Oh yeah, me too. 

Also another thing I forgot to say in my comment is that it would be nice to be able to preview the level before setting your controls. I found it kind of trial and error-y because I couldn't really think about how I should wire the controls until starting the level.

Viewing comments 3 to 1 of 23 · Previous page · First page