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A jam submission

TwominatorView game page

A co-op singleplayer platformer about killer robots and time paradoxes
Submitted by RosieJ, redencya, MadL1me — 25 minutes, 36 seconds before the deadline
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Twominator's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#664.1524.152
Presentation#934.4094.409
Originality#1534.1364.136
Fun#1793.9093.909

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play alongside your past self, combining forces to complete levels

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 28 to 9 of 28 · Next page · Last page
Submitted

So elegantly designed - you were 3 steps ahead of me at every point, and I didn't feel frustrated at all because every problem I came across was caused by the solution of the previous problem I had. One of the best uses of the Joined Together theme, a puzzle game all about consequences. Excellent, can't wait to see more of this if you continue it (please do!!)

Submitted

Well polished and well executed game

Submitted

The concept the art direction and the polish is amazing, but I got stuck really quickly

Submitted

Easy 5 star presentation. Game is super polished, amazing job for just 48h, I'm in shock!

Submitted

Amazing game !! I love the paradox theme

Submitted

this entry is one of a kind, amazing work!

Submitted

A little bit more expanation would be nice, but overall concept is mindblowing!

Submitted

This looks really great! Great art style.

Submitted(+1)

Really cool concept. I always like when time travel is involved :)

Submitted

I have beaten the Twominator!

Submitted(+1)

Art is very cool! Reminds me of Katana Zero in terms of art style! I got a bit annoyed at some of the levels but overall it is very cool

Submitted(+2)

Groovy stuff, definitely. As I said directly, symbols or indicators in the timeline would do wonders, not only on understanding the mechanics in the first place, but having a visual comparison on what to change between iterations. :) But had fun, maybe bwain too tired for this kind of thinking right now :)

Submitted(+2)

WOW! As soon as the screen scrolled up and I realized I was playing with my previous self a smile was on my face! You have a great game on your hands here. You should be really proud and  I hope to see this developed further!

Submitted(+1)

I loved the VHS sound and visual effects, and the puzzles were really challenging. I could see this concept doing well with the "Joined Together" theme as well as last year's "Out of Control" theme. Well implemented time travel mechanic!

Developer(+1)

Thank you for the feedback! Yeah, fundamentally speaking, Out Of Control was a big backing theme for this game, we wanted to connect the player characters in a way that felt more creative than "You now control two characters - WITH ONE INPUT SYSTEM!" and making it so that the Terminator player plays back the inputs of the player has definetly helped a lot with this. We'll probably expand the game after the jam, maybe switch up some things for better visibility and controls.

Submitted(+2)

This game is awesome! I'm not usually a fan of the clone yourself puzzle games (it was my least favorite part of The Talos Principle), but the layering in this one makes it so much better. The puzzles do a good job of skirting the line between fiendish and trivial. There were a few times that I was frustrated when I had to go back to a difficult room to replay it differently, but ultimately it made the payoff better. There was at least one occasion where my brain overloaded and I pressed the wrong button repeatedly and ended up several rooms back (I kind of wish I had a way to jump back forward in time too).

Developer(+1)

Kudos to you for recording the experience, wow! The way you initially messed up the first puzzle was EXACTLY what we envisioned.

The player is given two buttons - spawn the player next to the interaction-pressed one, make the next jump really hard if you want to miss the floor one. The correct solution is to press only ONE button in this level.

The expected response was that the player would initally press both buttons, seeing as it doesn't cause a lot of consequences - later on, we've given the player another room, but this time, if you pressed both buttons, you'd have to press the floor button. 
Pressing the floor button then causes the PARADOX.
So the player has to identify the cause of the paradox, think about the whole timeline instead of a single level (or two). Genre-wise, the game is somewhat of a CAG (Single Screen Game), because putting both characters in the same environment would be a lot less fun, and would probably hurt the readability. We made it so that instead of room-specific problems, there are multiple ways to solve a level, and some of them will cause a paradox. (Spoiler: It's always the most brute-forcey ones that cause the paradox.) 

Submitted

Loved the visuals and music! I've seen the time paradox/repeat clone game a few times but not for this theme yet, so it was fresh for this.

Submitted

You had me at the tag line, lots of fun and i was grinning the whole time. Gets a little complicated later on and feels a bit trial and errory but other than that really loved it.

Developer

Haha! Yeah, the "singleplayer co-op about time paradoxes and killer robots" definetly sums up the game pretty well. As for the "Trial and Error"y parts will definetly get rectified with things which make going back in time less of a hassle (think Time Forwarding, think improved Rewind controls )

I found this somewhat frustrating as it wasn't clear to me about what buttons were one use and what are reusable. I like the visuals of the screens scrolling down to show the timelines stacking. The visuals were great aside from a few of the platforms I should jump on weren't clear, I thought they were background elements. 

I also felt in some places I had to guess what the dev wanted me to do rather than me figuring things out in different ways. I love the aesthetic, the sound was good but needs volume adjusters. The gameplay is really interesting. Just too fiddly for me. 

Submitted

Nice game! The 80's aesthetic was pulled off very well, it was interestingly jarring seeing the butterfly effect in action and having to revert a couple of times to plan out the future stages better. Very well done.

Submitted

Extremely impressive work for only 48h! Maybe one of the most polished games I played in this jam yet

Viewing comments 28 to 9 of 28 · Next page · Last page