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Scuffed Geometry Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2583 | 2.593 | 2.750 |
Overall | #3473 | 2.377 | 2.521 |
Originality | #3557 | 2.475 | 2.625 |
Presentation | #4109 | 2.062 | 2.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You possess enemies in order to strengthen yourself, forcing the enemy to JOIN you.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
why not add a super powerful music in this!? haha but i not found any enemies join me is this meaning fighting with me ?
Fun idea, but there just needs to be more feedback on many of the game mechanics. It was unclear what abilities were doing (or even what the character was doing), if I was taking damage at all, when enemies were dying, etc. Still the possession and building of an army is really rad and the flamethrower and homing weapon feel fun to use at least. Great work <3
Thank you for your detailed feedback and playing the game <3! The idea was to implement more elements that report back to the player on the current state of the game, but we lacked the time.
The homing bullets are a great touch, particularly for someone as inaccurate as I. Good mechanics and base game template. I also like the name. Given a bit more time I feel this could polish up really well!
Thank you for the kind words and feedback! <3
I like the aesthetic, and the basic homing bullets feel great!
I found the weapon-selection tricky to use, possibly because the images were quite similar. And I wasn't 100% clear on what actually happens when the enemies join you. But overall, I like it. Thanks for letting me play it!
Thanks for playing and giving the feedback! The original plan was to create some UI animations/effects to indicate whats being used (for both weapons and abilities). Sadly, we didnt have time to implement them.
It was fun