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Cobox Jam Build's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1433 | 3.395 | 3.395 |
Fun | #1976 | 2.860 | 2.860 |
Overall | #2355 | 2.876 | 2.876 |
Presentation | #3418 | 2.372 | 2.372 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join boxes together to make it through the puzzles
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is a clever puzzle mechanic. I feel like I struggled trying to finish the two missions (didn't really attempt the third), but it made me feel clever when I did finally figure them out. Well done on this.
It took me a while to find the camera rotation buttons, and once I did, I didn't really use them because it made the controls too confusing for me. If the WASD directions updated with the different cameras, it would have been much more useful.
Oh, and a bug I found: After connecting the block in the second room of the second level on the high ledge just in front of the door, you can press D again and get stuck in the wall.
We are glad you had fun completing the levels! We are aware of some of the odd collision bugs, and our coder Pie wants to redo the entire system for a future update to the game (where we plan to add a few more levels as well).
It felt surprisingly smooth! The music was really good! How did you make it?
Thank you! Our musician Tiny actually recorded himself playing the piano to get the music for this game. He thought it would sound more authentic, and we think it paid off!
Bummer about the third level, but it was really fun regardless. Lots of A ha! moments for me