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Shoestring Robotics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4440 | 2.061 | 2.636 |
Overall | #4789 | 1.800 | 2.303 |
Presentation | #4883 | 1.706 | 2.182 |
Fun | #4883 | 1.635 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When the player takes damage, their limbs get knocked off and hang on by a wire - hindering their actions
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
That's kind of cool. It has a very retro feel. The animations are neat. But you can get stuck in animation loops. I got stuck in a perpetual fall several times and in what might be a damaged state when the big moving block thing crushed me.
I like the little backflip he does :)
Haha thanks man
Cool idea for the limbs! Unfortunately I didn't really see/understood the use for the grappling hook.
Lmao yea the grappling hook is definitely the most under-cooked aspect I reckon. The idea was that you lost the grappling hooking if you lost both of your arms which would make certain sections of the game harder but obviously this couldn't happen haha. Thanks for your time tho, I really appreciate it
The controls were a bit hard at first.
I really like the moves and the concept - it's a bit sad that it's only relevant if you get hit, so you don't get to feel the theme other than as a punishment. Could be cool to, instead of starting with max body parts, you start with a few missing or can get some additional ones for extra powers.
Those are very valid points and if I pursue the game further I would definitely consider shaking up the design a lot. Thanks for playing my game man (yours is pretty good too btw)