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Nail 'em's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2122 | 2.950 | 2.950 |
Fun | #2349 | 2.700 | 2.700 |
Overall | #2407 | 2.850 | 2.850 |
Originality | #2609 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
we join flies together on a nail like a skewer
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like how you applied the themes to the combos, it was a good idea! The aesthethics have a lot of charm!
I like how you applied the themes to the combos, it was a good idea! The aesthethics have a lot of charm!
Shishkabobberting some flies was strangely satisfying, I enjoyed playing through it, obviously there wasn't that much to it other than that, but once I realized that you get combos by getting larger skewers of them, it became more challenging and fun.
I think you should show the score reward everytime you nail some to the wall, so people can see how they can get better & get more score. Potentially making it level based as well so that you can play in a different arena, and see it covered in skewered flies, especially if you can try to aim them in a specific direction to add them to a pre-existing skewer for more points.
It was a good and original idea, I enjoyed playing through, gave me flashbacks of the half life crossbow gun.
Great job!
Would appreciate you taking a gander at ours as well & sharing ur thoughts if you have a moment :)
Feels good to play, but it doesn't have much more to it.
I liked the idea of the game. There could have been moments of mad dashing trying to dodge the flies and pinning them on the wall, but it just quite wasn't there. Perhaps with a little more time. I also don't think this quite fits with the theme because there weren't any systems or mechanics in the game that were "joined together". Joining flies on a wall is like DOOM joining bullets to a demon's head. Same thing. Sure there were combo points, but it wasn't enough to encourage me to play differently. Perhaps if there were consequences to joining too many to a nail or the wall, causing a boss fly to appear. There is potential though.
concept was nice could add some variation to enemies like a big boss bee or a bee that spits and make it a little harder but a nice interesting idea
just maybe check my game out too
The movement feels nice! But there isn't much of a reason to use it. The best thing you can do is just stand still. Maybe increase the spawn-rate of the flies over time? Enjoyed it!
Interesting idea! The game felt a bit too easy though.