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Bridge to Togetherness (GMTK Game Jam 2021)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2101 | 3.120 | 3.120 |
Overall | #2428 | 2.840 | 2.840 |
Fun | #2497 | 2.640 | 2.640 |
Presentation | #2560 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's about two robots solving puzzles to join together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It took a while for me to understand at first that I could 1) shoot diagonally and 2) I needed to be shooting the round manhole(?) in the bottom right. I liked the textless, almost surreal atmosphere of the game so I understand why there might not be a tutorial, but something like perhaps an animation showing the character shooting diagonally or highlighting the manhole a bit would make things more immediately apparent. I also had some issues with the keybindings since Ctrl+A/S would lead to me saving the page in Chrome, pressing Shift a lot to shoot would bring up the Windows sticky keys, etc. I think perhaps it might have been better to just use WASD+Space for both characters and maybe click to swap between them, something like that, since I don't think there is any situation where you need to be controlling both of them at the same time.
Also, I played through a few levels but then abruptly got a black screen during a scene change, and I am not sure if that was the end of the game or if the game had crashed. I had a great time up to that point though, lots of cool ideas with an interesting aesthetic.
By the way, we played your game on our stream tonight!
Thank you very much for your response. Yes the black screen ment that the game was over. We had no time to create an end screen hah
I like the reflecting boxes, I think you should have included those earlier. Also I didnt create the actual bridge till like 5 levels in, it just lets me progress after 1 arrow.
As the others have already commented: took a while to figure out what to do at first.
It took me a minute to figure out I needed to shoot the circular object to progress, and the placement of level structures tended to feel a bit janky, but the actual puzzles and mechanics at play are definitely interesting (especially with the redirecting blocks). The music was also quite good!
I didn't have issues with the controls, but I suppose at least telling the player they had to shoot the round thingy to finish the level would help.
Overall good game with fun level design.
needs to be looked at better, could be made better with better controls
Some explanation for how to complete a level will help a lot. The idea is great once you get the hang of it.. was hard to align the shots to hit the target but great job for such a short time! :)
For future players : to complete the level shoot the turtle ! haha
Instructions unclear, stuck with sticky keys.