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Escape the Seasons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3093 | 2.671 | 3.778 |
Overall | #3955 | 2.174 | 3.074 |
Fun | #4094 | 1.964 | 2.778 |
Presentation | #4508 | 1.886 | 2.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The healthbar is joined together with the season
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
OK, that was pretty fun, although I must admit that I failed to memorize which locks correspond to which season -- I think in a full game, you should maybe start with just two hearts/seasons and expand from there for a smoother progression. I wanted to add that the tune is pretty catchy, too, but it seems you haven't made it yourself (?), so no points for that. :P
I didn't rate it because I had a lot of trouble getting it to play. Sorry
This is a really cool concept, having the world change based on the state of your character. Joining these mechanics was really smart. The execution could use some work, but overall, good work!
I think I got a bug that started me in the first room with walls on boths doorways and no way to fix it the first few times i opened the game, took me a minute to learn how everything works. I think the idea has a lot of potential
About the bug. We did some testing and it only appears when pressing the buttons to go to the level.
You also cannot go into the tutorial by pressing. We fixed both of these things but since we can't reupload a fixed version you will just have to go through the doors under the titles (The title-screen is playable).
Also thanks very much for your positive review.
We also really like the current game and are going to continue development, polish the game and add a few more levels.
I did eventually figure out that the menu was playable (which is cool to realize), it's just that the first avenue that most likely 99% of people will try (i.e. clicking the button) led to a softlock, either way you said it's fixed now anyway so it doesn't matter, so good luck in future development!