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Bound in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2005 | 2.852 | 2.852 |
Overall | #2429 | 2.840 | 2.840 |
Presentation | #2430 | 2.815 | 2.815 |
Originality | #2715 | 2.852 | 2.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are connected to your gunship, if you break the connection you die.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the concept and the music, but I don't see point in moving, u just have to stand still and shoot the enemies.
Very cool idea. Addicting game play. Enemies do move a little quick and many restarts ended in instant death due to the starting placement of enemies and asteroids. But the quick iteration makes it quickly forgotten lol.
I like the style of this game and the controls also feel good. I think the enemies could have been a little bit slower to give more time to react though.
This is so addicting, and also I am very, very bad at it.
That was a lot of fun! Pretty challenging game but I really liked doing these quick maneuvers to blast the enemies. Solid aesthetic and the game feels overall good to play; well done!
Very cool concept!
A fun idea! I think it could be improved by having the difficulty scale up, as once you 'get it', the game pretty much doesn't end until you decide to stop (23 points for me).
Also, I noticed going left at full speed for a while, asteroids sometimes pop-in right in front of you, causing an unfair death.
I dig the chill music, but it does feel a little out of place in a space shooter.
The visuals look very good. I like the minimalist feel.