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Binding Curse's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1719 | 3.148 | 3.148 |
Originality | #1840 | 3.222 | 3.222 |
Overall | #1945 | 3.037 | 3.037 |
Fun | #2261 | 2.741 | 2.741 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two Characters are joined together forever!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It was not at all intuitive to figure out how to attack as the knight, especially since there is barely any visual indication that the attack is happening. Was it intentional that the bats can damage the knight while controlling the sorcerer, but the slimes can't damage the sorcerer while controlling the knight? Solid premise, but flawed execution.
Good idea but bad execution, combat feels clunky and switching just kinda feels like a chore more than an actual fun mechanic
The idea is good and the art holds up! I is frustrating to get hit by the bats, I think they can hit you even if you're controlling the wizard. I also didn't understand why I collided with objects from the other dimension. Maybe adding some feedback when hitting the bat would make it easier to understand what's happening. Other than that great work, I think it has potential for a full release considering the idea is good!
A bit of issues with balancing, but the idea is solid. Couldn't get too far myself but i like what i did play.
Good idea, but you need to work with difficulty curve and game mechanics feedback)
Well done, at first I wanted to do the same kind of game a la "One character plays multiple games at the same time", but you did this way better then I imagined it :)
Thank you very much! We are very proud how well the connection turned out, quite a lot of time went into making the controls, physics and cameras feel right.
I like the concept, but there seemed to be no reason to switch to sorceress - I beat the game by just playing with the knight. If I did switch to the sorceress, the knight would just get swarmed by bats and die. More balanced threat levels would've made it great. The graphics looked good.
Thank you very much for playing the game and your kind words! Yes, we got a bit into a hurry with the deadline and overlooked the low slime damage ^^'. We would've loved to submit more levels with more progression and diversity :)
it doesn't load for me :(
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