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Maker & Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4890 | 1.704 | 1.867 |
Fun | #5003 | 1.582 | 1.733 |
Overall | #5063 | 1.663 | 1.822 |
Originality | #5105 | 1.704 | 1.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two characters are joined together by the same energy supply
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
it does not run.
So obviously I'm not able to play and rate your game, which blows mightily.
However! I can still give you feedback on at least one thing!
Looking through your controls, I noticed that you've got one character on wasd, the other character on arrow keys, and then some other verbs set to the mouse. I can't say for sure whether a setup like this works for your game or not, but I know that for a lot of games, having to shift my hands over to a different control style over and over can get cumbersome in a hurry. Consider whether this is the case, and whether or not you should look into binding those controls somewhere else on the keyboard!
So I couldn't get passed the 2nd level,
When I break or Make a block it takes 2 energy instead of 1, I managed to still successfully do level 1 with only placing 1 block and breaking 1 block but otherwise this makes the game unbeatable.
The gameplay mechanics looked fun though, a fun little puzzle platformer.
The pixel art is pretty simple but it looks very good.
Also that banger beat in the background is pretty nice 馃憣
A shame the game is unbeatable otherwise it's pretty fun!
Oh man thats though, better luck next time Alex. cheer up!
Such a shame you got the compression issue! Seemed like a cool concept.
:(
The infamous compression issue with WebGL. Damn. That's though man...
I that you'll be able to make it work next time! :D