This was the solution that I had in my notes, you were more creative :)
When I built a level I make a full solution then I just spare the blocks and actions through the map.
Micael Sampaio
Creator of
Recent community posts
It was really fun game.
This I Like:
- Nice concept
- You took a "basic idea" but made it a very unique result, i didn't see any game like this in the games i played.
- I could see a potential full game with this idea
Things to improve from my point of view:
- Sometimes you really need to create a lot of movement momentum before taking a jump or it is impossible to jump to the gaps.
- Faster animations after losing, i know when i make something i want everybody to see it, but is kinda frustrating when you lose a lot and wait for all that animations.
- People have 0 attention span, dont spam 3 logos before game even start
yes sir, i was learning blender and i wanted to make some animations, it was all made for the jam models, code, animations, the sounds are free sounds from the internet.
you can see the full project here: https://github.com/micaelsampaio/frogs-life
1. I had the idea of a sandbox map with a dummy to train and give combos to you perform.
2. Creating attack damage it was a mistake , i should remove the attack, and put block like 1 hit 2 hits 3 hits, the pink bar is your block gauge.
3. I used you comment and updated the page, the collecatable system was completly random i didnt had time to really finish it.
4. That is my secret is litterally the text mesh pro default font :)
I will check it, thank you for you deep dive into the game.
Cool idea, try to port it as a mobile game and you will have a lot of downlaods for sure.
Few ideas if you make a jump sound dojnt make a annoying one because you gonna hear it 100 times per level, and put some background music there are a lot of them for free, i did 0 musics and my game had 3 i think all of them roality free.