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Silvia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5621 | 1.069 | 1.714 |
Presentation | #5649 | 1.069 | 1.714 |
Originality | #5669 | 1.069 | 1.714 |
Overall | #5675 | 1.069 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two souls joined together after death, dash ('e') to switch between soulds.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Well it didn't work :(
I'm sure you'll do it great next year !!
You got my rating for the effort :)
That's really a shame! Using a hex editor, I was in fact able to verify that the submitted executable is the same as unity's standard launcher, apart from some changes in metadata. In that case, it is entirely necessary to include the _Data, Mono (or IL2CPP) directories, and any DLLs. If you are set on uploading a single executable, might I suggest an auto-extractor like "iexpress" which comes built into windows, or possibly 7-Zip's "SFX Archive" feature. I would have loved to see what this game was!
Seems you forgot to put the rest of your files. A shame... next time, compress the entire forlder and upload that
I can't launch the game. I think you may have put just the unity player file for download and not the game data? Not really sure.