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Desert of the Undead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #348 | 3.854 | 3.854 |
Presentation | #471 | 4.146 | 4.146 |
Overall | #654 | 3.785 | 3.785 |
Creativity | #2164 | 3.354 | 3.354 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Rather than upgrading themselves, the player must upgrade the enemies.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Game looks and plays great, but has a bit of difficulty curve that makes it hard to pass a certain point. If there were some way of making the player better like power-ups or a movement ability I think it would be slightly better, I had a fun time with it though and I'm not the one developing it so its not up to me what to add.
Cool idea, I think it takes a while to ramp up in difficulty, but once it does, it becomes pretty intense. I think in the first few minutes the pace is a bit too slow since the enemies are still relatively weak depending on what you choose. I also feel like a movement mechanic of some kind would really add more strategy to the gameplay. However, I like that you are presented with choices for what to upgrade, it requires some thought based on what you have already chosen. The sprites look awesome, I think you chose a great color palette for your game! Nice work!
Great concept, nice polish!
With more time to add more varied / engaging upgrades this could be a fantastic game. Well done
Nice gameplay loop and very well polished!
Ideas if you want to expand:
- More zombies with different move patterns.
- A bigger map and a "upgrade" that add obstacles to the map.
Interesting concept! I had a ton of fun, this was so addicting!
This is incredible! I really like the fact that you have to power-up your enemies instead of you! In future builds you can also put the option to decrease your fire rate or increase your reload time.
Good job!!!
We're concept-mate in this jam !! I really liked your approach on the theme with a more gameplay wize idea to the concept of inversed roguelike. Great job.
This is a fun concept and an easy way to wrap your head around the reversal.
Handsome! i love this type of game after a while you get into a flow and the game gets even better!
Great concept! Enjoyed it a lot. survived 4:14
Really unique take on the theme, when the first "upgrade" screen came up I was confused but then I realized what direction you took the theme :D great entry
Nice concept and I like the art style! Definitely has potential to be developed into a full game in the future. Maybe you can twist things up even further and add upgrades as well for a more complex gameplay
Reqlly enjoyqble! The blocky pixel art and the sound effects really bring the game to life.
Very well done! Cool new concept.