Play this tour de force
Silent Alarm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #94 | 4.543 | 4.543 |
Overall | #253 | 4.051 | 4.051 |
Enjoyment | #513 | 3.722 | 3.722 |
Creativity | #688 | 3.887 | 3.887 |
Ranked from 151 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Stealth games are all about sneaking around the guards. This time the you get to feel what it's like to have a cone for eyes and be in the dark looking for intruders.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I love the presentation on this one. Sound design and artstyle are flawless. Although I do wish that when there's only 1 intruder left, you can hear where they are, because in the one where there are 9 intruders it only tells me that they are 'everywhere' which is unhelpful when I'm searching the whole house for the 1 remaining intruder. Anyway, this game is wonderful.
Thanks for playing! Yea, I really wish I programmed the sound UI element to be functional, it actually only gives one clue which I started using to name levels instead of guiding the player near the end. If a deluxe version is ever made I totally want to implement better "hearing"
Man I love the artstyle, its really neat! The reverse stealth is a pretty interesting take too! Nice work!
Great visuals and concept! Makes me curious about how it would play in a more open space, perhaps where you could use intruder's noises to find them as they move around... Very nice jam entry!
the art is so clean and polished, i love this type of minimalistic aesthetic
I had fun :) The presentation is clean and nice for the eye. Congrats on finishing it in 48 h!
This is a cool concept! I like the idea of a "reverse-stealth" game, and the art was very clean and polished. The gameplay felt a little flat, because you mostly wind up just wandering around levels until you hit space or lose, without needing much strategy. But given more time, I'm sure you could add quite a bit of depth here! Nice job!
Cool concept, but the movement could be better, overall nice job
The visuals and the music are great, but the character's controls are really floaty
Great idea and really excellent art style for this one, lots of polish and even a small cutscene to boot! Super impressive for just 48 hours! Feels like there could be a lot of ways to expand the idea out further as well after the jam ends.
Awesome to see Godot 4 working for web builds too, I'm still on 3.5 for jams because I'm worried about the compatibility problems with Vulkan and browsers. Did you have any issues with your web build, or did it go pretty smoothly?
Thanks for playing! I haven't had too many issues but I also haven't been rigorously testing. I use Firefox and it's worked fine, I haven't heard any complaints from Safari or Chromium-based users. I did have to turn on SharedArrayBuffer support on the game page so that it would load otherwise I just got a message asking for it to be turned on. But it's been smooth sailing, otherwise!
That's great! I think I might switch back over even just for the GDScript changes (exported custom resources, my beloved). I think a lot of the problems might be for Safari/Mac web users, hopefully they address that in future versions.
Once again, great job on the jam, I can see this at least being in the top 100 for sure!
This is a game with a high degree of completion! I'm thinking if there were more different types of enemies that could "attack the police", perhaps even more levels could be designed.But considering it was done in 48 hours, what you've accomplished is already very impressive!
I loved it :o
I'm in love with this art style
And the ambient music was perfect
Great game! Love the style and the level design!