adorable :]
Blooky22
Recent community posts
This is very cool, but my game was bugged somehow. For some reason, the character sprites were not working. Most of them were showing up like this:
The only part of them that worked were the little animation when you complete a purchase, the skyrim guy for some reason (all of his animations worked), and Isabelle's cute entrance animation. The rest of the time they showed up as those glitchy blue things. I reloaded the page and stuff but it didn't fix itself, unfortunately. Do you guys have any clue what caused this or how I can fix it?
If I remember correctly, there's one action where the command must be symmetrical, and another one that has to have 4 of the same symbol and one different one, right? I got something like this: "&&*&&" and that could fit into both, and it ended up being the symmetrical one. Although I might be misremembering a little. Also, this was the only instance where anything like this happened that I noticed, so the whole system is mostly watertight! Writing this up makes me tempted to play the whole game again lol
This was awesome. Honestly my one complaint is that it's sometimes really hard to find the streamer, because the map is huge and the streamer character is tiny. Maybe being able to see where he respawns after each jumpscare would help? Or maybe making the flashlight cone brighter/bigger? Regardless, very cool game! And the constant streamer commentary is golden. My high score is 564!
Oh I'm in love with this! I can see this being a really big puzzley game, like with branching storylines and everything. Maybe if you have plans to make this a full game, there could be something where you have to talk to other spirits or explore places when you're not in a seance? Like Ace Attorney if that makes sense? That might be too hard to make though haha. Either way I really really like this whole concept and I would love to see any sort of continuation! And I really want to help these guys figure out their mystery!
Very cool. I think that maybe to increase difficulty, instead of a different timer for every trainer you could just have one big timer and you try to help as many trainers as possible within that limit? And if you plan on fleshing this out more maybe you get more money based on how many trainers/pokemon you heal and you can use that money between days to buy potions or get more equipment? Idk just an idea. Also I love the adorable graphics!
I love the presentation on this one. Sound design and artstyle are flawless. Although I do wish that when there's only 1 intruder left, you can hear where they are, because in the one where there are 9 intruders it only tells me that they are 'everywhere' which is unhelpful when I'm searching the whole house for the 1 remaining intruder. Anyway, this game is wonderful.
Very cute artstyle and vibes! Although the boxer bear felt a bit too OP, maybe give Bompurr a little heal before the fight, or make him easier? I couldn't manage to beat him both times I reached him. Or maybe just let players restart from the beginning of the bear fight? Idk, either way this game is great!
Very cool game! I feel like there could be some more mechanics in here, like players trying to cheat in ways other than bribes? Like choosing their object a second after the other person to guarantee a win, or choosing a gun, as that could add lots more complexity and could also work with the bribes? Idk just an idea.
Very charming! Although I wish I could make dialogue scroll faster without the risk of accidentally hitting a response without reading through it. Could use a little something to change up the slight monotony, because it's kinda boring how players ask the same questions in the same order every time. Maybe you could make it so some of them ask different questions, or ask them with different phrasing, or just skip it entirely and accept the quest right away. Stuff like that to spice things up. Regardless, this game is quite nice!
This was a very nice puzzle! Proud to say that I completed it without writing anything down. Quite challenging but fun! Although there should probably be something preventing commands that could fit multiple separate actions from coming up, as that happened to me and it threw me off a bit. Also could I just say that the little sound effects are hilarious!
Wonderful! The only ones I had trouble with were the fidget spinner and the rocket ship, because it doesn't specify which way the curved lines face or which orientation the "table" should have. I couldn't end up guessing the spinner but I got the ship once I flipped it. Regardless, I had a really fun time and I love the art style!
Very cool concept and I love all the little drawings for the ads! The music is way too good and fits the theme perfectly (never thought I'd be jamming out to dial-up noises, but here we are). I never got past the first level despite choosing ads that I thought fit Grandma Jenny's interests, and her reading speed is painfully slow, but I still enjoyed myself. Any plans for a post-jam version? I'd love to play a more functional version of this, but no worries if not.
Very cool! I enjoyed it a lot and it was a fun puzzle experience. But I do have one suggestion: maybe make the next level start right away when the little guy stands on the green square, because I had to restart levels multiple times because I didn't click the green square when the little guy was on it and he fell off. Either that or make it so that the next level starts regardless of where you click on the screen. This might just be me being bad at not misclicking, though.
Pretty neat, but like everyone else said, the section where the dots move in random directions could use some improvement. Like a way to tell which way each dot was going, but even then it would be really hard to predict which way every single dot was gonna go. All the other levels were pretty nice though! And it fits the theme very well.