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A Goblin's Bursary's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #59 | 4.600 | 4.600 |
Enjoyment | #66 | 4.200 | 4.200 |
Overall | #165 | 4.133 | 4.133 |
Creativity | #1420 | 3.600 | 3.600 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reverses the Roles of a typical dungeon crawler, with you controlling the enemies instead
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This was wonderful to play. Very well designed. Looked and sounded amazing too.
Game art looks really nice. The mechanics seem well polished and snappy. Nice idea and well executed for a 48 hr project.
Feel free to hop into my game as well and share your thoughts and ratings if you have the time!
First off a really well polished game artistically and the audio accompanied the aesthetic well, the UI for the most part was very intuitive and made it easy to pick up and understand which is a sign of good dev work. A strong concept as well playing as goblins against invading heroes which was a good and original take on the theme. In terms of constructive criticism i found the increasing of the unit prices a little steep and maybe not necessary to such an extent as it meant you are never really saving up much towards your goal, I also think the game could have benefitted from some health bars or some way of seeing the damage received and given to both your goblins and the heroes. Aside from that I think this is a super strong submission!
If you got the time please check out our game too and let us know what you think!
Beautiful game and well polished!
The great:
Another great game from your team! Was eyeing your game for a while, but decided to play it now because of the lack of a web build, (pls make web build next time ;-;). Amazing visuals and sounds. This has to be my favorite, "dungeon defender", game from this jam. It was very fun until it got repetitive, (which is unavoidable in a game jam). My favorite thing about the game is the choice to either keep the reward or sell them. In my first round, I got absolutely destroyed since I tried to hog all the upgrades. And it felt great to be the one destroying the enemies when I understood that the selling system wasn't just there as a filler, and the design itself felt very fair from the few minutes of me playing. Overall, the game gave me a really fun PvZ feel.
My 2 cents:
Making the gold cost go up didn't really feel that good as the player, and it just seems like it was a band-aid fix for the player getting op too quickly. I wished heroes arrived from multiple entrances, since the speed stat feels a little useless right now. The difficulty curve just leaves you bored after a few waves.
Midway through writing this comment, I just realized you could win the game with 10k gold.
It was fun to try the different type of goblin and to choose between gold and bonus each waves.
Sometimes i didn't understand what does the bonus, maybe add icons could help to understand quickly (icons for attack, health, speed for example).
The art and the music are really good, and the game feels good to play !
Nice job!