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Lady Luck's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3281 | 2.974 | 2.974 |
Overall | #4255 | 2.430 | 2.430 |
Presentation | #4589 | 2.289 | 2.289 |
Enjoyment | #4858 | 2.026 | 2.026 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The AI controls the "player's" choice, while you control its outcome (for this case, the probability to hit).
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Fun concept but gameplay could use work. Good job overall!
I really like the concept of the game, I think the gameplay is fun but could use some more polish. Really great job!
The gameplay is still too basic, but with some twist it can become great! Think something that can increade it's depth! I believe in you guys, keep me updated!!!
Demon wins... but why?
hahaha! I'm an evil mastermind!
What a fun gamee! Suuper well done :D
Great take on the theme! I would love to see this more polished and evolved!
A game where your the RNG god? Hell yes. Awesome game and so cathartic!
Nice concept!
It's fun being the RNG you never think about. I like how you need to read the description of the situation to be able to figure out what the "best" luck would be. Great work!
If you have time, I'd love it if you'd check out my submission!
Neat interpretation of the theme! Using this concept in a full game (having to juggle multiple/diverse enemies might be necessary to keep the gameplay loop engaging over time) sounds really intriguing :D
(The different art for a knight victory vs a demon victory was a nice touch ^^)
I'm still not 100% sure why I died, but I really liked the presentation, and the idea of controlling rng myself. Nice job!
Thanks! You might not be aware of this, but you're controlling the rng of both the "player" and the enemy's attacks. You can read who's attacking from the text box on the bottom of the screen.
That makes a lot of sense. I thought I was controlling the player's dodge instead of the enemy's attack.
Fun game i had a blast playing thanks for that
I really enjoyed being in control of luck after how many times it has screwed me over.