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Space Shifter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #35 | 4.269 | 4.269 |
Overall | #264 | 4.038 | 4.038 |
Presentation | #456 | 4.154 | 4.154 |
Creativity | #1143 | 3.692 | 3.692 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can reverse the role by shifting yourself into the bodies of your enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great action! Really love it!
Very fun and addictive! Really love the concept and pacing, although I did select many of the powerups without realizing it.
Very fun gameplay and a cool main mechanic! The only criticism I have is that some of the UI elements could use labels - it took me a while to discover which bar means what
Glad you enjoyed it! Originally there was only one bar, then we added the other two later (the bottom exp one was one of the last changes) and at that point we didn't really have the time to label them better, unfortunately.
Slick shooter! I enjoyed the mechanic of the teleporter/shifter once I got used to it. Took a few rounds. Great stuff!
Amazing gameplay! Super fun :D A web version of this would be awesome
Yeah Definitely agreed, especially after seeing so many games do it. It was our first jam tho and we had no clue we should do that or how to do it for that matter.
amazing visuals, cool music and addictive gameplay :D will be playing this again! great job!!
Great entry!
The visual presentation is definitely one of the highlights - the effects look good and have a sense of consistency to them. Another thing I enjoyed quite a bit was the shifting mechanic. Shifting into an enemy makes you feel powerful, and there is quite a bit of strategy to it as well. A minor thing for me was that the player model does not increase in size upon shifting into the larger enemies, which feels like a missed opportunity as it would further enhance the feeling of power that comes along with shifting into them. Another small detail is that health and ammo count can be difficult to keep track of - it would be nice to have an option for them to be displayed closer to the center of the screen. These things are minor though, and in general the game turned out great.
Again, overall this is an impressive entry, and I'm looking forward to seeing more from you guys :>
Very nice game. Dynamic from the get-go, the music keeps you on your toes and the shift mechanic adds a nice spin to the genre. Had that magic "just one more time!" effect on me :)
i love the visual affects for this really good job
Fun game reminds me of vampire survivors :) I enjoyed playing it great job
extremely fun game, i could imagine myself playing this game for a very long time
Cohesive visual design. The shifting mechanic kept the game more interesting and engaging.