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MrKtosiek

50
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A member registered Apr 14, 2021 · View creator page →

Creator of

Recent community posts

It's the same as on itch

Thanks! I don't know exactly how long it took, but I'd guess somewhere around ten hours 

Thanks! Yeah, I couldn't find any music that would fit better, mostly because I started searching towards the end of the game jam

You should go to the left and jump on the bit of the wall that's sticking out

Love the simplistic artstyle and the juiciness! The steering was a bit unintuitive at first but I got the hang of it pretty quickly

Really cool mechanic and great art!

Got stuck for a while in the room with the conveyor belt because I didn't realize you could scale the thing you're holding, but once I did, it was quite a satisfying puzzle, especially the part where you have to scale one box up and one box down

Love the board game artstyle and the bossfight!

Cool mechanic for a puzzle, I especially liked how the scalable buttons need a specific box size to activate

Love the artstyle and the juiciness of the explosions, but imo the game needs some kind of upgrade system to be able to better keep up with the enemies

Cool and simple artstyle, and overall very well executed game!

Thanks! The theme was "Built to scale" and "scaling" can be interpreted as climbing. Plus the lizard has scales on its body :)

Saying this is impressive would be an understatement. How the hell did you manage to make all of this in four days?

Loved the intro! Overall quite an interesting idea for a game, but it feels like it needs some rebalancing to be more fun

This is sooo fun and juicy!

Great eerie atmosphere! Also nice easter egg :)

I love the idea, but the aiming being timing based can be a little annoying, especially without any aiming reticle

I like how the short cooldown makes it feel like you have a bigger impact than on r/place

Genius and well executed idea! Bit too hard for me though lol

Really cool idea, very challenging. I really liked the juicy and responsive movement

That's weird, the link is set to never expire, and it seems to work for me. What happens when you click it?

I recently tried to play the game with a friend and it also wasn't working. Then we tried with a fresh build and it seems to have fixed the issue, even though I don't think I changed anything that should affect networking. I just uploaded that new build so that you can try it too.

I hadn't really thought about making one yet but yeah, that is a good idea

It's in the registry under
HKEY_CURRENT_USER\Software\MrKtosiek\Warp The Fight

To open the registry editor, open the console, type "regedit" and press enter.

Don't touch anything above the "MrKtosiek" folder, those are folders used by other programs

I'm glad you liked it! I'm currently working on a remake/sequel and am planning to release it on steam.

Thanks! I chose ctrl because I'm personally more used to it being the 'go faster' button rather than shift.

As for the macos and linux builds, I don't think I will add them, firstly because I stopped working on this game a while ago and I'm currently working on another project, and also because I wouldn't be able to test them

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Thanks!

The lag is actually intentional - it's a mechanic widely used in fighting games, called hitstop. It's meant to make it clear that the hit landed and give you a moment to see where the ball is gonna go, while also adding a bit of juiciness to the gameplay.

Great game! I love the tension that the time limit adds - It's such a simple thing, but it does wonders for the gameplay!

Wow, the polish in this one is so good! And the art is on point!

Really cool drifting mechanic! But I feel like letting the car drive in any direction would work better, it can be frustrating when you miss a frog by a tiny bit and can't turn around

Interesting concept and good-looking art! But I think it needs a bit more tiles with more than two doors, so that you could use more of the single-door rooms without getting stuck.

This is one of the best looking games I've seen so far! Love the attention to detail, like the player's shadow disappearing when jumping

Very fun gameplay and a cool main mechanic! The only criticism I have is that some of the UI elements could use labels - it took me a while to discover which bar means what

Thanks!

The "net" wasn't really meant to be a net, it just marks how far you have to get the blocks to win, but I agree that I should have added some limit to where the player can go. 

Thank you!

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Thanks!

I recently started rewriting the game from scratch, since there are a lot of things I want to improve. When I'm finished with that I'd want to release it on steam, but currently I can't really say how long that will take or even if I'm actually going to finish it. 

Yeah, I found it a while ago and then completely forgot about it until now. Just fixed it, I'll update it asap.

Thanks for playing!

The enemies may seem stronger because the afterburn damage is quite low and it can't fully kill the aliens, so you have to spray them directly to kill them.

Thanks for the feedback!