Interesting game! You had a similar idea to me: playing as the level designer. Yours goes in a much more hectic direction, which is fun! I like the mad-dash high score game idea. It would be cool if there was some way of adding variety from playthrough to playthrough; right now, I think someone could "solve" it and put down the ideal sequence of rooms each time. I liked the art and music! Well done
Play game
Mungeon Daster (Game Jam Version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2582 | 3.216 | 3.216 |
Presentation | #2967 | 2.919 | 2.919 |
Overall | #3221 | 2.838 | 2.838 |
Enjoyment | #3884 | 2.378 | 2.378 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a game where your role is swapped with the program that generates a dungeon. Instead of having the computer generate dungeons for you to play, you are generating dungeons for the computer to play
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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