On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Mungeon Daster (Game Jam Version)View game page

A mad dash to build a dungeon as the player explores
Submitted by alana_jb (@alanajbruner), Orchid Collective (@Orchids_Art) — 13 hours, 33 minutes before the deadline
Add to collection

Play game

Mungeon Daster (Game Jam Version)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25823.2163.216
Presentation#29672.9192.919
Overall#32212.8382.838
Enjoyment#38842.3782.378

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
This is a game where your role is swapped with the program that generates a dungeon. Instead of having the computer generate dungeons for you to play, you are generating dungeons for the computer to play

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted

Interesting game! You had a similar idea to me: playing as the level designer. Yours goes in a much more hectic direction, which is fun! I like the mad-dash high score game idea. It would be cool if there was some way of adding variety from playthrough to playthrough; right now, I think someone could "solve" it and put down the ideal sequence of rooms each time. I liked the art and music! Well done

Developer

Thanks! I thought about having some rng to how much each reward affected  things, but opted to keep it at constant values. I definitely think there needs to be some way to keep each run from being too same-y

Submitted

Good idea! I had fun experimenting with the different enemy types and rewards, but a little more of an explanation of the mechanics and menus (which bar is which and such) would have helped. It was fun regardless though :D

Developer(+1)

Thanks! I wanted to add indicators of which bars would be changed by what your mouse is hovering over but ran out of time

Submitted

Yeah I figured, it's hard to fit QoL features like that in under the wire :P

Submitted (1 edit)

Very good game! You should continue this after the game jam is over!

Developer

I already know a few things I want to change, so I'll probably work on those changes at the very least

Viewing comments 3 to 1 of 23 · Previous page · First page