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Servall

29
Posts
A member registered Jul 19, 2022

Recent community posts

Somehow got both a win and a failure on the fighting game lol

Very well polished. It looks like a game I'd play on nitrome. 

Very charming and adorable. I could see a risk/reward system happening (If you guys were to continue working on this game) where the trainer would be more likely to give heals/powerups if the obedience bar is higher.

>"Cool Ranch"

>Shows nacho cheese flavored Doritos as an effect

  0/10


Overall, really charming game and quite polished for a 48 hour game. Spent over 30 minutes trying to get 40 points lol

Quite fun. One thing I would suggest if you were to work on this again is to make choosing a spell easier through the scroll wheel of a mouse

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Gaining the properties of the ingredients is such a creative idea that fits the theme. The polish is so nice, it feels like it could be a fun mobile game if there was more content added.

Good concept, but I feel that the gravity for this is a bit too high

This game really makes you feel like a dog. 


Joke's aside, the payoff of being free at the end is the cherry on top for a really well made game. 

I feel the you can reduce the gravity to help lower the difficulty a bit. Good concept, though!

Good concept. I feel that the balancing between the offence and defense can easily get a bit one sided, though.

Absolutely love the style of the game and it kinda reminds me of Punch-Out!!. If you were ever to work on this again, I would suggest adding a level system where the difficulties increase at a reasonable rate.

Great idea, but I have a lot of trouble seeing the exact time the knight is being hit even with the meter, so it's kinda hard to prepare for it.

Neat idea. I feel like you can implement something that can make the abilities of the coin and adventurer different like the adventurer having a projectile.

Can be the basis for a really fun "bartending"-style game. One issue I came upon was that adventurer's overlap each other on some days preventing me from interacting with all 8 adventurers. Good job overall!

This is a really addicting game with a lot of depth for the 48 hour time limit, especially the luck dice. I love that chance applies to the currency system. I also came across the black screen problem, but what you've shown is amazing!

Very good concept! One gripe I have is that the dashing enemy doesn't have an indicator before the dash, but I see this game being very fun if you continue with it.

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Definitely one of the better uses of the "random amount of currency" theme that I've seen. Very balanced as well. Visuals are on point as well.

Very nice game! Reminds me of the Warioware games

A very good game with nice art. I wish that the collectable dice could be used for something else and force you to decide whether to use it on that or your stats.

Driving controls could be a bit tighter, but what you did with the theme is really creative and the art is great. What you did was impressive for 48 hours.

The concept executed really well for a game made in 48 hours! What really lifts the game up is that you have a choice on which stat gets a high number die.

Really like the art. The game was really buggy for me (can't click the 'How to play' button' game, freezes when I get to the other bar, etc), but your "gambling to improve/impair your stats" idea is a very good start to your game.

Good art and music, but a bit slow. If you were to expand on the game, the units could have their own die which have their own set of numbers (Ex: one troop could have a high chance of doing 1 damage, but a low chance of doing 6 damage, while another could have a more balance die).

Overall, you did pretty good for a 48 hour game.

If expanded upon, it could be a very fun, chaotic, cooking game

Pace is very slow. Randomness doesn't really enhance the game much.

I feel that having your resource gain be disconnected to how well you do throughout the day do is against what a resource management game is about. The art is great.

A good start. Would definitely be improved if the weapon faced the direction of your mouse

The visuals and music are good and the puzzle mechanics work well with your use of the dice theme. I wish there was a restart and a reverse move option. Overall, this is a really well crafted game.

I could see it becoming a very good bartering/shop management game if you expanded on the system. Very good art as well