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It's Asteroids, but you fling the asteroids at the ship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #580 | 4.060 | 4.060 |
Overall | #922 | 3.655 | 3.655 |
Enjoyment | #1197 | 3.369 | 3.369 |
Creativity | #1638 | 3.536 | 3.536 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the original Aste
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Pretty fun game! I liked the introduction, although the text speed was a bit slow. It took me a while to not bump asteroids into each others, but once I found a great strategy it was pretty satisfying to target the ship. The presentation is really neat, I like the CTR filter. Congrats for making this game!
The story is awesome, but I found a plot hole... if god doesn't want the astroids to collide because they are expensive, then why doesn't he care about when the ship blows them up. Also the title is very descriptive, and the AI was actually really good, it took me a bit to get him. Lots of fun!
Should we talk about plot holes in the Bible?
I could spend hours doing that and I think I would like that very much. I’ll start, how come god says let there be light and then there was light but I have to walk over to the light switch like a mere mortal. Also I don’t know how anyone trusts the protagonist, “Jesus”, when he literally has SUS in his name
I got the highscore!! :D
Such a cool, monochromatic visual with the fish eye effect. I really liked the story bit in the beginning as well. haha
Cool concept! I especially like the mechanic that you can stop the asteroids by the line when you drag.
Need some balance in the gameplay, but overall this is great game.
The starting dialogue was a bit long, but it was funny.
Also, it was pretty easy for collisions to happend between asteroids and lose, and at the same time, its also possible to cheese as other commented, maybe there`s a need to change the design of the game for more balance.
Nonetheless, the game is overall well-made, and the visuals are on point. I enjoyed playing it!
Great game, I really like it! I just miss a bit of music. Good job!!
Cool idea, tho game over as soon as two asteroids hit is probably too much, especially because the only alternative i found is to cheese it by spawning them in front of the player. Great aesthetic!
Very simple but fun game! It's easy to rack up points when you can summon giant asteroids in front of the player though.
Really cool idea! Add some music and it would be perfect
Pretty cool concept! Although you can cheese it by throwing the asteroids as close to the ship as possible, making it so it doesn't have enough time to escape, which is how I got to 100k points. The lore was a nice addition and overall I liked the game.
Very polished, very good! (though it could use a bit of music) Making the asteroids felt very good and not hitting them on each other was a good challenge. Some of the better asteroids-likes I've seen!
I was not expecting an asteroid game with lore. Cool! It looks great, and there are definitely some interesting ideas with the slingshot bouncing mechanic. The AI isn't bad either, and I know how hard those things are to make.
I love that there is an among us astroid
An interesting idea, the simple artstyle suits it really well. The lack of audio was kinda unfortunate tho. Overall great work! I enjoyed it :)
Cool idea, but it gets a bit trivial when you realize you can just spawn asteroids in front of the player ship with no consequence.
Good fun, I really enjoy the graphical filters on the game. I found the controls a bit confusing at first but other than that I had fun.
Interesting idea, but I'm really bad at it! I played about 4-5 times, and the ship is just so good at escaping. I never got close to it at all. So I tried pumping out more asteroids, hoping to make a collision with the ship before another asteroid, but the odds of that are not in the player's favour. I also tried firing them directly at the front of the ship, but it was always able to shoot the asteroids before they got close. I tried firing lots of them in the same direction too, to minimise the chances of them colliding with each other.
I might have missed an essential feature, but I couldn't see any way to make the asteroids faster, and couldn't see what affected their size. If these are related to the length of the line or the amount of time you wind up for, that wasn't communicated to me. Without feeling like I had agency I lost interest pretty quickly.
The presentation is lovely. The sounds are functional. The story is pretty fun too. But for me, the gameplay wasn't quite up to scratch I'm afraid.
Still, great job for 48 hours!
The asteroids can bounce of the line and you can make the asteroids faster by drawing a longer line. Thanks for the feedback, I made sure that the AI of the ship was the best it could be, so that the game wouldn't be easy.
I love the aesthetic, I just wish there was more audio. The dialogue was a bit much for me, but thankfully you made it skippable. The best strategy I found was to just surround the ship with the larger slow asteroids, since they were easier to prevent from colliding with each other and could be spawned right in front of the ship to kill it.
This was a pretty creative take on the theme, so big props for the concept. I enjoyed it a lot.
The CRT aesthetic is great. And obviously God talks with an Australian accent!
The vector aesthetics are nice, would look great on an old CRT