Surprisingly difficult as I can't change the mouse sensitivity - but I understand that there just isnt enough time in a gamejam like this for accessibility settings.
Still, fun idea and solid execution!
srslylawlDev
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Thank you!
Sorry to hear that there are issues with the viewport for you - would you mind letting me know which browser you are using, and what your screen/monitor resolution is? Also - did you play the game in the itch.io randomizer frame or directly from the game's itch page (without the randomizer frame)?
Edit: resolution was fixed to 1920x1080, so it was probably too big for some browser/monitor setups. its now way smaller by default and should scale correctly in fullscreen.
Very good, but the controls are somewhat confusing in the beginning, as almost every movement also pushes the avatar (which isn't the case for the later levels).
I think if you'd add just one simple puzzle in the beginning where the walls are not enclosing the avatar (and thus it's more obvious that you're piloting the walls), it would be immediately more intuitive from the beginning.
Other than that, great presentation, puzzles (really good balance imo) as well as a lot of levels for only 48 hrs.
Great stuff, good work!
Tightly tuned, but also took me a while to realize I'm supposed to not press W while being boosted to conserve "inertia". I think there's a fuel-efficiency game also hiding somewhere in there.
Slightly disorienting was the camera often clipping into the models during the start/end of a level. Other than that, the last level was way too easy in my opinion, but I'm assuming it's because of time constraints so that's fine.
Bonus points for using a non-mainstream game engine!
Very cool and funny concept!
The only thing that frustrated me were the sneaking sections, as the guard's patrol paths are very tight, in combination with the relatively slow sneaking speed, and them spotting you even when they don't see you pretty quickly if you don't sneak.
The idea is great though, and visually really well executed. Sound is very moody too! Good job!
Excellent butter smooth movement. Also very distinct visually. Unfortunately didn't find a way through the level 4 door. Also, collecting all the ammo and seeing the abundance of health packs made me feel very well prepared and probably made the game a lot less scary as it could have been. Still very cool though!
Really cool!
We played with a similar idea, but the best we could come up with was some sort of idle-game.
Turning it into wario-ware type game with mini games is really clever though!
My only complaint is that the timer for the button mash minigame felt way too long. Did manage to crank out 300 bench presses though, so the hero better watches out.
Good job!
My expectations weren't that great during the first one or two level to be honest, but I honestly think its one of the best platform puzzle games I've played this GMTK.
The controls are a bit finicky at times but the puzzles felt surprisingly really good. Solutions were never obvious but also not frustrating (at least to me). The only QOL feature I'd add is a speedup button for when you have to wait for the dummy to come back to where you need him to be.
Really good job on the level/puzzle design! Impressive!