Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Shurian

14
Posts
A member registered May 26, 2020

Recent community posts

(1 edit)

I love this thing.

Only gripe I have with it is that that music would get on my nerves if this game would take too long.
For the short bit though, excellently chosen, does not overstay its welcome

Fricking well done, full ratings from me.

This is like Power Wash Simulator.
With Toast.

Only gripe I have is to please fix the cursor to the screen, as described how to be done by Thomas Bringer, great comment down there.

Charme, great pixel art, enjoyed it a lot.

Nice simple Jump and Run Platformer.
You could prolly make a full game out of that with a bit more time and hope to see more from you in the future!

I haven't found any bugs, the movement felt solid and everything felt like it worked like intended.
So either you're great at hiding your bugs or just super solid at this.

(1 edit)

I liked it a lot!

For some reason my minion had a right drift which was kind of annoying so something about the controls feels off for sure.

Besides that the final base did not explode no matter how long I was in it.

And was caught a bit off-guard with how much the turrets targeted me specifically when there were other balls that were well, attackeable, in the end one can mitigate that by hugging those specific ones but it just felt a tad off.

The hitboxes of things feel a bit too big sometimes.

Besides that this game's in general fun, would prolly benefit from some more options as to how to achieve the goal. Currently it's very much just a very SPECIFIC kind of of optimization game, there's mainly one way of doing everything or drinking potions to make that way better. (Like in cooking games of this nature where you get options like sending them away quickly or a coffee table to buy time)

Besides that mainly sounding negative I still enjoyed it a lot.

And I guess I found one bug, I placed a duck on a table and it turned into an infinite duck table.

Aka. I just created a second duck dispenser somehow.
And I don't care if that was a bug, I'm the duck wizard and can not be stopped, this world shall be swarmed by ducks.

Love the game, simple and quick puzzle game, naturally a good one, one can expand on in the future as well.

Managed to encounter a bug though, if you beat a level at the same time as you lose it aka. if you give it in in the last possible half second or something you softlock the game and have to turn the entire thing off.

I love this game and the AI is fricking brutal with how quickly it destroys things.

The only lil gripe I have is that it definitely would benefit from a quick restart button because having to delete everything and watch it reach the end can be tedious.

End of game. :(

I can not express how much I loved this, this was a really good spin on a sheep hoarding concept.

I would love to see a full game made like this.
Better than any MGS game I've ever played.

Love the concept but it sadly feels quite janky.
With some polish I'd LOVE this though.

After accidentally missclicking on a spell twice it felt like I wasn't allowed to cast at ALL anymore, or I caught a bug, not sure but for a fact some games became sadly unplayable the moment I screwed up too much.

Way too punishing if intentional.

I like the concept in general, definitely needs a tutorial like the previously mentioned comment.

Nice quick point collection game.

This has been incredibly engaging and I've enjoyed being a Touhou Game.

I wish this one was actually longer and I think that's the best impression you can leave in a Gamejam.

I always wanted to be a Touhou Boss before.

I am so happy that I helped a lil child gain some confidence.

Felt a bit jank with some throws but absolutely solid!

I love this game.
My only gripe with it is that it's super short and that I suck at it.