I love this thing.
Only gripe I have with it is that that music would get on my nerves if this game would take too long.
For the short bit though, excellently chosen, does not overstay its welcome
Fricking well done, full ratings from me.
Shurian
Recent community posts
Charme, great pixel art, enjoyed it a lot.
Nice simple Jump and Run Platformer.
You could prolly make a full game out of that with a bit more time and hope to see more from you in the future!
I haven't found any bugs, the movement felt solid and everything felt like it worked like intended.
So either you're great at hiding your bugs or just super solid at this.
I liked it a lot!
For some reason my minion had a right drift which was kind of annoying so something about the controls feels off for sure.
Besides that the final base did not explode no matter how long I was in it.
And was caught a bit off-guard with how much the turrets targeted me specifically when there were other balls that were well, attackeable, in the end one can mitigate that by hugging those specific ones but it just felt a tad off.
The hitboxes of things feel a bit too big sometimes.
Besides that this game's in general fun, would prolly benefit from some more options as to how to achieve the goal. Currently it's very much just a very SPECIFIC kind of of optimization game, there's mainly one way of doing everything or drinking potions to make that way better. (Like in cooking games of this nature where you get options like sending them away quickly or a coffee table to buy time)
Besides that mainly sounding negative I still enjoyed it a lot.
And I guess I found one bug, I placed a duck on a table and it turned into an infinite duck table.
Aka. I just created a second duck dispenser somehow.
And I don't care if that was a bug, I'm the duck wizard and can not be stopped, this world shall be swarmed by ducks.
Love the game, simple and quick puzzle game, naturally a good one, one can expand on in the future as well.
Managed to encounter a bug though, if you beat a level at the same time as you lose it aka. if you give it in in the last possible half second or something you softlock the game and have to turn the entire thing off.
Love the concept but it sadly feels quite janky.
With some polish I'd LOVE this though.
After accidentally missclicking on a spell twice it felt like I wasn't allowed to cast at ALL anymore, or I caught a bug, not sure but for a fact some games became sadly unplayable the moment I screwed up too much.
Way too punishing if intentional.