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ildarin

50
Posts
3
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2
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A member registered Jan 28, 2023 · View creator page →

Creator of

Recent community posts

I love the game idea, its is genious. Art is also awesome, really great. Sad it is gay, because I am not gay =)

Some criticism and reflectoon btw. The controls feels clumsy and it's not clear how to play. As I understood - because game maden on MUGEN and this why you have to adjust the gameplay to the engine's features. Feel you just press a key to start an animation, no such gameplay deepth as usual fighting game with evading, blocking, rock/scissors mechanics and so on.

Some times I thinking how sex can be turned into nice deep gameplay instead of violence, as gamedesign concept. Best Im done myself is a card collective game (not presented here, similar to Furoticon, but PC game). But still thinking how sex can be done as gameplay. Not just showing art and animation after violence part, but organically integrate sex into the gameplay. Your game is a good example of this.

I don't know how wide your capabilities are as a developer on MUGEN with its limitations, so I won't go into detail about the possible mechanics. I just wanted to say that I appreciate your work.

Nice game

Optimisation is needed so bad.

Last boss in demo is unpassable. I bet dev can't beat it even himself.

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Oh, I get it, there are little white text button "monsters" in the main menu. It is hard to memorize all the monsters and their weaknesses to elements. Game has lack of monster elemental special indicating during gameplay. Like, icons for weakness and attack type above the enemy or "effective", "not effective" like in pokemon game, so player can learn this during gameplay. And understand different weapon reason also.

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2 times in a row died on mushroms, when they are suddenly becomes almost invulnerable and deals much much more damage, didnt understand - what I did wrong? Zero problems before this stage (after the dungeons, on grass), was pretty easy.

Very nice game btw, especially in the hero building part. Interesting items, abilities, weapon mechanics.

But battle mechanics are not good enough, for my tastes. It is hard to understand - what's happening on the screen. The playing field is too small, too many special effects, important actions has same visual accent as others, wich makes game visualy mess. Player hitbox is hard to understand. With this type of close view (aka fighting game) - combat mechanic is too easy - just hold the button; usually fighting type games and other slashers pays more attention on players combo, block, dash and other input-related fighting mechanics. While bullet-evading games (like this is) - makes characters much smaller to let more space (and visual accent) for bullets and "red-circles". In this game, the character is drawn in low-resolution pixel art, which makes each pixel is 100x100, which doesn't look very good. Also character moves slow (without upgrades) and this is also feels and looks bad (if aproximate character size to its moving - speed is about 0.3m/s, people walks 5 times faster).

I didnt understand, why second weapon and alternative attack? It can be played with autoaiming and holding LMB (better it will be with autofire I think)

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No man, its a bug. Traded max health for money and get 0 max health I think (from rnd free buy). And then, when % is calculating - dividing by zero gives nan in hp bar ui (NaN).  (I buy rnd for free, then close shop and health become "nan", then loose)

Game is pretty nice btw. But lack of different weapons and strategies, At the atart at least, im only run 2 times.

Nice little game

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Gets nan health from the shop and lost

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I am from ru and used https://github.com/bol-van/zapret to access youtube (goverment censores and block many sites) while playing, this may cause problem.  Chrome, win10, 6gb RAM. Also extensions adblock and https://chromewebstore.google.com/detail/%D0%BE%D0%B1%D1%85%D0%BE%D0%B4-%D0%B1%D... (also anti-censorship). Thats all.

Is ANY reason not to HOLD fire button all the time? I don't understand, why this button exists and not auto-fire.

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Beat the boss, game freezes

Here is console

https://anotepad.com/notes/bngcqewn

Not sure that timer for exp coins are good idea. If player can't destroy the horde - it is automatically game over, because player can't get any expirience.

💙😺

Big thank you for reply, I really appreciate it! 

Most skills I added just to cover maximum game mechanics, with unique behavior for every of them.

I am not sure about mouse moving mechanic and thinking to change it on wasd, but this will lower max skills count to 6. (Mouse,q,e,r,f) Also, Im thinking about combo with different skills; adding hold key alternatives for abilities and combos with it (hold to big fireball). May be even change game tittle after this changes.

You right, beam is strong only when its upgraded. Different terrain changes speed, it's barely noticeable.

I hear steps but there are no enemies after first 3 of them.

I Dont understad

Looks nice,  but background is not transparent. 😥

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Just hold the card and drag, nothing more.

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I win) Nice game, sad for music and sounds are missing. But still nice, very original. Its godot, why you didnt publish it as web?

Here is bug here: cards stacked on screen when I hold them...

Looks awesome!

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Very good for the first time! I don't get what the record button do... 

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🤣 Best game for speed run ever) Thats was fun

Thank you 💛

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Thank you! I wanted to add more, it is easy. But I has no time for balancing and testing.

Yea) Missing tutorial is my bad) use several green scrolls, then use one red or violet

Cool game. But there are not reason to use move or patrol. Completed using two comands - attack and heal.

Cool.

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Thank you! I wanted to add some monster book and metaprogression for monsters.

You can summon tanks and dps at once: use green+tank+green+dps. But I has no time to polish this mechanic completely, may be I will later.

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To win is much easer, than to loose. Hm... It is genious, never thought about that! (Not sarcasm)

But really, how to loose this game?

Funny) Peace, dude) I love this concept.

Best main screen I have seen today, no jokes. Level rotates too slow and with little micro freezes. But game levels looks complete.

Thanks!

Thanks) I wantd to add more mechanics and cards, but looks like the game needs tutorial and less challenging curve) Yeah, art for cards is needed too I think.

One of the best games I played today) This takes me some time to figure out how to control summoned units, original. Art is funny)

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The art and style are surprisingly good.

But I don't get the clue: is any enemy in tetris are exists?

Reach people grows faster?) I only see a black hat for a 5 milliseconds) Not sure it was planned) But very sedative, music is awesome.

This game makes me smile) Looks cool, I like it

Worked!