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Conquest Of Shadows's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #737 | 3.585 | 3.585 |
Presentation | #1176 | 3.708 | 3.708 |
Overall | #1196 | 3.554 | 3.554 |
Creativity | #2132 | 3.369 | 3.369 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of the BBEG controlling the castle, they're trying to sneak back into it to not get caught by their own minions.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I liked the story part but i have to agree the dialogue was a little too much. I did like the puzzle design though!
I appreciate the feedback! The puzzle design took me ages to throw together and I was a bit worried about it, glad it came together feeling hopefully satisfying!
I loved the dungeon aspect of it, but I thought the dialogue was more intrusive than it was a complement to the gameplay. Overall, good job!
There were a few points I felt the same with the dialogue for sure! We didn't want to mess with removing too much of it given the short timeframe but I'm sure with more time we could have found a healthier balance or gotten some additional player feedback from testing.
Thanks for playing and I'm glad you enjoyed it!
Really cool game, i could see the potential of more powers and levels, great job
Yeah! Original idea had 2 powers (Hookshot lizard and Boomerang Skeleton) but level design was a PAIN. Took most of day 2 for me to complete the 2 levels and puzzle designs that were in there at which time we just ran out of the ability to add anything if we wanted any degree of polish put in.