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A jam submission

Conquest Of ShadowsView game page

GMTK 2023 Game Jam made by Gavin Britton and Re Nocturne!
Submitted by Smoresies, ObsidianDragon — 9 hours, 49 minutes before the deadline
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Conquest Of Shadows's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#7373.5853.585
Presentation#11763.7083.708
Overall#11963.5543.554
Creativity#21323.3693.369

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of the BBEG controlling the castle, they're trying to sneak back into it to not get caught by their own minions.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 23 to 4 of 43 · Next page · Previous page · First page · Last page
Submitted

Very impressive for 48 hours! I had a great time playing through this. The gameplay gimmicks were well executed and the puzzles were fun to figure out. Great job overall!

Developer

I'm glad you enjoyed it and liked the gimmicks! Gimmicks make the game haha

Submitted

The dialogue is really solid, one of few games that could make losing fun. 
Chronomancy is a really neat idea, I only wish that there was some indication that it has been used and which interaction got repeated, because I lost track once or twice.

Developer

Yeah that's super fair! I think the original idea was going to be to have a UI element that would show what you last interacted with? Now that I'm rested from the jam I actually think I know how I'd do that, with like... an additional camera pointing at it showing on the HUD to show its state. Or even just a symbol of on or off for the switches. We ran out of time for that and a few other polish things but I'm glad you enjoyed the experience!

Submitted

I totally understand - 48 hour time limit can be brutal. I think it's really cool to look back at our projects and think of ways to improve them. That said, I still had lots of fun . Good luck with your future projects! 

Submitted

Really enjoyed this one! The mechanics were fun, the puzzles weren't too difficult, and the story was fun too! 

Great job! 

Developer

Yeah I think we hit a pretty okay balance with puzzles on this one, given the lack of indicators and short gameplay!

Well Done!

Developer(+1)

Thank you!

Submitted

What a fun cute story game! Loved it soooo much~

Developer

That's very flattering! I'm glad you enjoyed it!

Submitted

good  game i like i

Developer

Thank you!

Submitted

Cute looking game and neat idea.

Developer

Thank you very much! I'm glad you enjoyed it!

Submitted

Great little game, and the well-written dialogue is a nice touch. Great job!

Developer

Glad you enjoyed the experience!

Submitted

A really great and fun puzzle game! I particularly like that there are even dialogue choices when Aliar got caught by the minions.😆

Developer

Yeah we really had to lay on the charm for fun dialogue if you lost given how long it was I feel! My favorite getting caught is definitely to OSHA inspector LOL

Submitted

Fun puzzles! I had to restart the game because I not-so-accidentally soft-locked myself, hahaha


I was curious about what would happen if I stayed out on the bridge instead of crossing it while doing one of the puzzles. Outside of that, the game also had a well written little story! I liked it!

Developer(+1)

Yeaaaaaaah we decided not to fix that bug cause who in their right mind would do that *pointed stare* LOL

It's actually also not a soft lock! If you throw one north and just don't have any other boomerangs out (they collide with themselves and delete each out) then you can reactivate the bridge! Glad you enjoyed it tho!

Submitted
Show post...

Dialogues were well written and even if you die you don't feel that you've lost because there's still part of the story you can unlock by chosing different routes. Who cares about love when we have Chronomancy?  Clever naming as well. Who would tell Aliar would not be friends with the truth! Puzzles were incredibly good and quite interesting to solve! 

Developer

I'm glad you had a good time and I'm sure re will be glad to hear you enjoyed more of the story!

Submitted
Show post...

You're welcome! Good choice on the soundtrack as well. It really helped to set the mood, inside and outside the castle. I picture Aliar and Gilbert totally different, like when you're reading a book xD

Submitted

Great puzzle game!

Developer

Glad you enjoyed it!

Submitted

-Enjoyment: Very fun opening dialogue, almost went a little too long for my taste though hehe.  Once I got in the first room it took me far too long to get through the first door (my fault not the game's haha)

-Creativity: It controls like a typical game of its genre, but the idea is really clever!

-Presentation: Awesome pixel art and the dialog was clear and easy to read~

-Neat game indeed!! Please check out my non-creative entry when you can :D

Developer(+1)

Always lovely to hear our game is Neat from THE NeatGames! Thank you very much for the review! I'm glad you enjoyed and I'll be checking yours out too!

Submitted

Great game! Really interesting and fun puzzle and stealth mechanics. Story is very well written and funny. Also I loved the art

Developer

Glad to hear it! Re did wonderfully with both the art and story! Tho the animations almost didn't make it in with how tired I got! I'm glad they did!

Submitted

Quite a nice puzzler with a fun background building I really enjoyed it the first time :-)

There is a bit too much hand holding for me, and the dialogs get a bit long when I need to restart because I got caught. maybe having the suspicion meter tick down would make it more forgiving and allow to recover from failure instead of having a game over?

Overall, nice game, quite polished and very intersting worldbuilding :-)

Developer

Thank you for the feedback! Yeah I don't think we ever really thought about losing and restarting honestly when thinking about user experience... That's definitely something that will have to be on our radar in future projects!

Submitted

Great muscles -> All other types of love

Developer

Nothing is truer (except maybe Chronomancy being the most powerful magic)

Submitted

A very competent puzzler and very polished. I like the chromancy puzzles and wish they were expanded out more. I felt like I just got a taste of it and then it was switched with the rib toss. The combination of the two mechanics would also have some really cool puzzle possibilities! Great job!

Developer(+1)

Yeaaaah we didn't have time for level 2 but we were going to introduce turning back from skeleton to normal, so that you could combine the use of chronomancy with skeletons (Skeleton bone piles are interactables... So you could chronomancy back into one was one idea!). Unfortunately time did us in but I'm glad you liked what was there!

Submitted

very well made puzzle game!
it's really sad that I can't fully enjoy the story part because my mother language is not english :(
but still a great experience!

Developer(+1)

I'm glad you enjoyed the experience! Thank you!

Submitted

This is adorable and I loved the writing. For a jam game it might be a lot of dialogue, but for games in general it's nice to have time spent building up the characters and world through conversations. (Usually long dialogue bits can be annoying, but the spark of the writing and sense of humor kept me going.) So I say lean into it and keep fleshing that out! The puzzles were clever, but I was confused what gems activated which doors, etc. ... which made for a lot of guessing as I tried to get through. Maybe there could be some kind of more clear visual indicator of what switches connect with what, like a line on the floor or a rune or something. And as a general rule of thumb, there should always be something visual that changes with an action (besides just the switch lighting up) so players know if they do anything useful. The chronomancy thing is a neat ability and I could see it having lots of use in future combat, NPC interactions, and all kinds of fun things. Nice work, team!

Developer

Thanks for playing and for the feedback! Re, who did the writing, did some amazing job with it. One of my favorite bits is when you lose and pretend to be an OSHA inspector (since that was the other concept we thought about doing LOL)

This was such a cute little game! I liked how Aliar said "Bones are weird, when you throw them they come back and keep going" and then you knew that you could turn around and throw bones further distances. The art and level design was great - felt like a 2D Zelda game. If you work on this some more perhaps you could add some sound or visual cues for what the buttons do when you press them, like if pressing a lever opens a door you use an unlock sound, maybe even pan the camera to the unlocked door temporarily to show the player where it is while you freeze the player in place for a second or so. Without any cues I had no idea what the buttons were doing if it wasn't close to my character so I had to guess as to which buttons to activate to unlock the door I wanted, but I got through the game and I think it's a really good game jam submission!

Developer

Thank you for the compliments, criticism, and feedback! There definitely was some more polish we could have added to make things feel better, lighting system was on the list as well as SFX. 


Love the fact you felt like it was a 2D Zelda! A lot of the puzzle design came around that and I tried taking some of the experience from the Boss Keys videos (focus on a motif, change that motif as you continue, have the "item" change second half of dungeon, and involve loops to bring player back to central area)

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