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A jam submission

Hole in NoneView game page

A Golfing game where you play as the hole, dodging the balls!
Submitted by Julien — 8 hours, 15 seconds before the deadline

Play game

Hole in None's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#26032.8332.833
Presentation#27583.0003.000
Overall#30592.8892.889
Creativity#36392.8332.833

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Golf, but reversed. Playing as the hole that has to dodge incoming golfballs.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

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Comments

Submitted(+1)

Wow! I cannot believe you did this in 12 hours! Nice entry :)

Submitted(+1)

this was fun and the grass effect was really cool. good job!

Submitted(+1)

quite good for the short timeframe

Submitted(+1)

Oh heck yeah, golf game!  I enjoyed your take on the genre of not allowing the ball to go into the hole too, and I'm interested to learn how you got the hole to work with the grass like that!  Also, awesome title choice!

Developer

Hey thanks for playing the game! Glad you enjoyed it and happy to see a different take on a similar concept from you aswell.

Interestingly enough making the hole was far harder than getting the grass to work with it. The grass itself is a shader I bought in a Humble Bundle a while back called Brute Force - Grass Shader (link). That shader allows for specific particle effects to interact with the grass and remove spots (for foot prints for example). So I created a circular particle effect around the hole which moves with it and constantly removes the grass.
Now what was more challenging was the hole itself. I have two floors. One floor with a hole, which is just a mesh, since i cant add a mesh collider to it and have it interact with rigidbodys, and making it a convex would break the hole. So i then added a bunch of box colliders around the hole to basically make the hitbox of the floor but leave the hole open. When you press w, a, s, d you move that entire floor with the hole. Since that would also move the golfballs and the grass, I made a second floor sliightly above it which is one big plane. The hole has a capsule collider trigger, and if a ball touches it, the layer of the ball changes which leads to it ignoring the solid floor above and dropping down, then interacting with the floor below which has the hole. If you move away quickly again, the layer switches back and the golf ball goes onto the floor above again.

I hope this explains it! It was a tricky situation with a rather straight forward but weird solution :P

Developer

PS: I was originally considering the name "flog" as it is golf backwards but also only one line away from the word flag. But it seemed a bit farfetched and everyone loves a bad good pun! :D

Submitted(+1)

Ooooh, fun! Could do with a bit of description, just “use WASD to start playing and move the hole”, but it’s intuitive enough!

Really like the idea and the physics-based implementation!

Developer

Heyo, thanks for the feedback! A very good point, I added the controls to the gamepage now!

Submitted(+1)

Looks way better than it has any right to look. The physics lead to some interesting strategies, like using the other balls to block new balls coming in, or letting a ball almost fall in to reposition it. Very cool emergent properties, loved it.

Developer

Thank you! I highly appreciate your feedback! I agree, there were some really interesting and unplanned interactions that emerged while playing around with the physics and gameplay.

Submitted(+1)

Really nice visuals, great job to do it solo in just 12 hours. Keep up the good job!

Developer

Thank you very much for the kind words! Made my day!

Submitted(+1)

Nice game! for some reason I cannot use the whole screen.

Other than that the feel of the game is a nice reverse role overall looking good.

Thanks for creating this game.

Developer

Thanks!

Unless UI elements are cut off, I believe the error is simply on my part, not really establishing and communicating how much you should see, as the game is simply meant to be rather zoomed in, with golf balls randomly flying into the small viewport.

But I would appreciate if you could send me a screenshot of what you see so I could assess if it is a bug.

Submitted(+1)

This game looks great for being made in only 12 hours! I love the way you made the grass work, it looks very realistic.

Developer

Thank you! Yeah, I think the grass adds a lot, as it felt very bland without it, and such a simple game concept really needs every bit of 'juice' it can get.