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Drop 'Em's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #412 | 4.190 | 4.190 |
Overall | #521 | 3.857 | 3.857 |
Creativity | #644 | 3.905 | 3.905 |
Enjoyment | #968 | 3.476 | 3.476 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It switches up the very common mini-game where the player collects falling objects in some sort of container in exchange for points. The player takes on the role of being the item dropper rather than the collector.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Enjoyed playing this a lot, dodging bullets was a bit annoying since they're so small, but other than that it's great.
Really cool idea!
Its fun to play and the game feels really polished :)
Those are some really easy trigger cops if you ask me tho hahah
Really clever idea thats very well executed. Only complaints I had were already said by Petr in the comments, but they're more so minor gripes. I would like to add that it wouldve been a cool touch if the window where you stole stuff from would change occasionally, like every 250 points for example? Regardless, good job!!
I really liked the idea! The story makes a lot of sense, unlike simply catching apples or whatever. The story also provides some challenge, which nice to have instead of simply throwing items down to your ill-coordinated partner in crime. This is like something you would see at an arcade. Very cool!
Hah, nice. I like the idea. The game feels very polished, the style is great and would love to see more features (hint where your accomplice will move; a way how to get rid of the people calling the police; etc). GJ! Great submission :)
Thanks for the feed back!