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One Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #6100 | 1.432 | 1.727 |
Creativity | #6407 | 1.508 | 1.818 |
Overall | #6486 | 1.332 | 1.606 |
Presentation | #6626 | 1.055 | 1.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Be the weapon that defends the hero instead of the hero(Not mario) that wields the weapon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Darn too bad the web version wouldn't load
The browser Veriosn saddly doesn't work on Win10 Chrome.
Really fun and creative, but the enemies became way to fast way too soon into the game
Nice game :) had to download to get it to work but fun stuff, you move so fast >w<
I think the idea was cool, but the enemies became too difficult too fast. I tried it multiple times and always died at the same time. :S
I downloaded the windows build because unfortunately the webgl version doesn't work. In my opinion, the game lacks meta progress. Because the game quickly becomes repetitive. I need some kind of reward system to keep playing the game (maybe upgrades or something else?). In the later course of the game, the enemies also become too fast to kill them all. A bit more player feedback would have made killing enemies even more fun, such as sound effects or particle systems. However, the controls felt very good. All in all I think this is a solid game. Good job.
The game didn’t load for me
Very nice gameplay but do wish there was more polishing. I bet with SFX this would be a great game
Smooth controls, just gets a bit difficult a too fast! Also for web build to work you gotta disable build compression in build settings or set it to GZIP :)