I see Chihuahua, I like. Love little dipper and the mechanics. Especially the "rhythm" mechanic of up- and downsizing. Good job!
Morpheyz
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Super cute game! You are right, the first few levels were a bit simple, but I really enjoyed the later levels. I think the camera angles in the first few levels were a bit confusing. Sometimes it was difficult to see how far you would be rolling. Otherwise, really nice design, the music and art style are very fitting. :)
We recently participated in our very first Game Jam (GMTK GameJam). We didn't know too much about how to sell our game, but I think it is pretty evident that games that are playable in browser get much more engagement that games that one has to download (at least when the game doesn't sell itself super good right on the submissions page). We only submitted a Windows build, since we ran out of time to also export to WebGL.
It would be interesting if itch.io would release some overall statistics about how much the available platform for a GameJam game influences the number of ratings it gets. Personally, I feel that it must be quite high. I've caught myself also heavily favoring playing browser games, rather than playing a downloadable game, unless the downloadable game looks super interesting.
I guess we all know that making something more available is always better than making it available to fewer people but I would be really interesting in how large this effect is!
This was a really fun game! For the first few levels I didn't see the controls in the top right, so I was struggling like hell. It's kind of mind boggling to have to bee thinking about both the momentum direction and about your new position at the ball at the same time. I had a lot of fun with this game. :)
I also think that out of all the game with "swinging based" movement I've tried so far, this one felt really great and also added something unique to the mechanic.