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Morpheyz

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A member registered Apr 21, 2021 · View creator page →

Creator of

Recent community posts

I see Chihuahua, I like. Love little dipper and the mechanics. Especially the "rhythm" mechanic of up- and downsizing. Good job!

I see Chihuahua, I like. Love little dipper and the mechanics. Especially the "rhythm" mechanic of up- and downsizing. Good job!

I see Chihuahua, I like. Love little dipper and the mechanics. Especially the "rhythm" mechanic of up- and downsizing. Good job!

Nice! I found it quite difficult, but it perfectly fits the theme and is fun at the same time. Good job!

Great, creative idea! I liked having to alternate between tall and wide shapes. I woul've loved to be able to build multiple buildings next to each other, but they always broke.

I also had a problem with my sheep being cornered. But I did find a "hack" to trap the doggos in the pen before colelcting the sheep. Made it a lot easier. :D

Cute reversal idea. :>

The art is terrific and the puzzle idea was fantastic. I missed the B A N G

Man, the controls were really difficult. :D I think it might have been easier to just have buttons for the actions - but maybe chaos was your plan all along. :)

I really enjoyed it though. :D

Really cool role reversal idea! I loved how the toad bodies looked like melons flying over the screen. Also hot dog car best car. :D

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We also considered a reverse pacman game, but yours is designed really well! I really like the strategy aspect of managing your ghosts. Very nice entry. :)

The game was quite slow in the beginning, but that made it even more worth it to get all the upgrades and see the zombies practically win the game themselves. Very cool idea and nice implementation. :)

Totally won the game when I figured out you can just hook up to the cars! I really enjoyed this - it is a really creative entry to the jam. :)

Super cool concept and really well made! Definitely one of my favorite jam games so far! The hectic puzzles were so amazing, I would love to see this game expanded to more levels and enemies. :)

what.moo

This is such a creative game! Super nice puzzle mechanics - I think the difficulty is perfect for a game jam game. I actually would really love if you made more levels - I would absolutely play it. :)

I think the idea was cool, but the enemies became too difficult too fast. I tried it multiple times and always died at the same time. :S

I loved the concept of having queues to place monsters. I couldn't really figure out a good strategy to fight the hero without him taking all the hearts, but I was just stupid. Really cool idea!

Cool idea! I liked how Randy seems to just be constantly sick of influenza or by junk food. :)

It was a bit difficult to focus on what was happening and at the same time manage your organs, so I didn't really look at the text so much.

I liked the idea! The dino animations are very cute. :>

The controls had a bit of an issue, it might be smoother if the mouse could leave the shape and it would still be draggable. I also got stuck at the level with the diamond and the question mark. :(

Such a creative game! This was definitely my favourite entry so far!

Super cute game! You are right, the first few levels were a bit simple, but I really enjoyed the later levels.  I think the camera angles in the first few levels were a bit confusing. Sometimes it was difficult to see how far you would be rolling. Otherwise, really nice design, the music and art style are very fitting. :)

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Really cool visuals! I love the light from the box. The puzzles are pretty clever. Also good choice of pun heh

We recently participated in our very first Game Jam (GMTK GameJam). We didn't know too much about how to sell our game, but I think it is pretty evident that games that are playable in browser get much more engagement that games that one has to download (at least when the game doesn't sell itself super good right on the submissions page). We only submitted a Windows build, since we ran out of time to also export to WebGL.

It would be interesting if itch.io would release some overall statistics about how much the available platform for a GameJam game influences the number of ratings it gets. Personally, I feel that it must be quite high. I've caught myself also heavily favoring playing browser games, rather than playing a downloadable game, unless the downloadable game looks super interesting.

I guess we all know that making something more available is always better than making it available to fewer people but I would be really interesting in how large this effect is!

Thank you for your extensive feedback! It's great that you ventured further away from the ship. :)

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This was a really fun game! For the first few levels I didn't see the controls in the top right, so I was struggling like hell. It's kind of mind boggling to have to bee thinking about both the momentum direction and about your new position at the ball at the same time. I had a lot of fun with this game. :)

I also think that out of all the game with "swinging based" movement I've tried so far, this one felt really great and also added something unique to the mechanic.

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Yeah, it felt like it wasn't quite clear when/how often you would attack. But maybe it becomes more obvious over time.

Edit: I just read another comment about that the saturation shows you when it attack again!

Nice mechanic and it feels very satisfying when you figure out the levels! Also love that it's important to move the objects between levels.

I loved this! Such a cool idea and perfectly fits the theme :D

Great idea an nice game feel. I like that the snake splits up into multiple ones with the same controls. But I agree that it was a bit unclear how each snek part attacked.

Great game! I would agree with the other commenter that the branches are a bit hard to tell apart. But love the mechanic! The swinging feels so great. :)