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Chuck versus Bandits's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #592 | 3.667 | 3.667 |
Overall | #717 | 3.758 | 3.758 |
Presentation | #878 | 3.879 | 3.879 |
Creativity | #1063 | 3.727 | 3.727 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Each next level you control the opposite team.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the idea with switching teams)
I had a bug - teams not switching sometimes, or do not have a upgrade choice.
i really like the idea, the game is fun but gets boring after like 4 levels, anyway great job!
This is so cool! Everything comes together really well, and I think this is a great interpretation of the theme. I especially like the little visual and audio cues when you switch from bandit to chuck and vice verse. Really sells the whole thing
I was wondering how controlling the bandits would be like and I wasn't disapointed, it's really good :D
This is fantastic and deserves more ratings! Not only playing as the “bad guys” but switching between the two parties is really cool. The art is really well done and polished, and there’s a substantial amount of game feel! I’m impressed you had the time to fit in an upgrade system as a solo dev, seeing the jam’s tight deadline! In a more advanced version of the game, it would be nice to see the bandit mode made more challenging - the player is very easy to kite in a circle, because they do not lead their shots. Perhaps by leading the shots, or adding other powers, they could become more challenging.
Fun concept! Was struggling as the bandits at first but got the hang of it on my second try.