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A jam submission

Fear Induced AdrenalineView game page

Fear is your best tool of survival!
Submitted by BonzerKitten (@BonzerKitten) — 7 hours, 3 minutes before the deadline
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Fear Induced Adrenaline's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4844.1364.136
Overall#7443.7423.742
Creativity#9603.7733.773
Enjoyment#13173.3183.318

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Instead of using fear as in most horror games, where the player is penalized for getting near the monster, I decided to take a different approach, where fear fuels an adrenaline mechanic. So, when the player has enough adrenaline, they can punch walls to the ground and change the level, making it easier to escape from the monster.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I love the atmosphere and aesthetic! The idea was really creative too. But I am not sure how I am supposed to reach blood puddles if just getting near the monster instantly makes me lose

Submitted(+1)

Interesting game, pretty cool game mechanic. I collected enough money, however then I got cornered up and couldn't do anything. Thumbs up!

Submitted(+1)

Amazing role reversal. Also the hole in the hand is such a cool visual, and using it as a gauge is even cooler!

Developer

Thank you so much for everything you said, jrschappert! I'm really happy to know you appreciate these detail in the game, as I had a lot of fun designing and implementing them.

Submitted(+1)

Mad spooky type beat. Very interesting!

Developer

Thanks a lot, Aiwi!

Submitted(+1)

Okay ngl I wasn't expecting much, but the first ghost that jumpscared me actually made me cramp my neck cuz i jolted up my shoulders in shock lmao. Love the vibes!

Developer(+1)

Wow, I'm just as shocked as you're, iceboyarch! I was afraid people wouldn't get scared by that simple monster, but apparently I was wrong lol. In any case, thank you very much for giving FIA a try and for your kind words! I really appreciate it.

(3 edits) (+1)

I like the aesthetics, i’ve really this impression of being lost in the “backrooms/poolrooms”, like Speedbump5 say i’ve the same difficulty to understand to restore adrenaline, but after reading his comment it’s more clear. I’m not a big fan of the ghost “screamer”, it’s funny one time but after few session it’s bad and not really terrific. In horror i think “screamer” is bad, delete the sprite of the ghost, keep the vision alterate when he is near, and it’s better, because people are afraid that he don’t see and don’t understand.

Developer (1 edit) (+1)

Thank you for the very insightful review, ROBOWARRIOR! I'll definitely take everything you said into consideration if I decide to update the game once the jam is over.

Submitted(+1)

Loved the  aesthetic and the overall mood of the game.
Keep up the good work !

Developer

Thank you very much, Mind Result! It really means a lot to me, as I'm mostly a programmer instead of an artist haha.

Submitted(+1)

Very scary! I like how the "tutorial" is part of the game. I'm impressed with the art and general game-feel

Developer

Thanks a lot, Wafflekiller5876! I'm happy to hear you enjoyed the game overall. :)

Submitted(+1)

I really dig the retro Doom style art.  I couldn't seem to find puddles of blood before the ghost killed me  every time and I can only punch 1 door because I'm out of adrenaline. I like the creepy sound effects and that you can only see the dollar signs through the  hole in your hand. Good job.

Developer(+1)

Thank you for the kind words, Speedbump5! I'm glad to hear you enjoyed some of the details I managed to squeeze into the game. Also, I'm sorry that you weren't able to find any puddles of blood. They're a trail produced by the monster and they only last for about 10 seconds. It was probably my fault; I should've added this to the tutorial. Anyway, thank you very much for playing! :)