fun little game with good physics and agreat difficulty curve! had fun!
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Pinned Down's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #241 | 4.061 | 4.061 |
Enjoyment | #280 | 3.921 | 3.921 |
Presentation | #326 | 4.263 | 4.263 |
Creativity | #437 | 4.000 | 4.000 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a bowling game where you are the pins trying to avoid the balls
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Really cool!
The idea is very creative and the execution is great as well.
I like that the physics feel really natural and similar to real bowling.
Cool game ! I really liked the smashing mechanism and the animations
What a twist! I like this game a lot! So much fun to play! Great job!
I thought the game was too easy. Then the balls reflected off the walls. Then the fast balls came. Then the large balls came. Then the balls collided with each other. I didn't think the game was too easy.
It was a fun time and the you did a great job layering the mechanics to make it more interesting!
also regarding layering the mechanics - I actually made a cool invisible "levels" system that progress you every 10 seconds into a different spawn pool, each with different stats and enemies. It's a rather basic thing but I'm pretty proud I could manage it in the short time frame and used it to create the basic tutorial and the rising diffaculty work, so thanks :)
I Dont think we'll be publishing a blog, as i made it with two random fellows i met locally, but if you're interested you can just look at the code, the git repository is public:
https://github.com/itaisinger/GMTK23Bowling
Here we are looking at the BallSpawnerScript.cs, specifically the levelUp function. Level is a int variable that increases each time you call this function. I made the ball spawning be random using a bunch of variable as the range in which it can be random, speed range angle range etc. The switch statement is what ties it all together.
The game manager calls this function every 10 seconds, which makes it increase the variables, and tweaking these lines i can basically create "levels", also downtimes and such.
Very good game! Very fun and creative! Good job!! I like the art too!
Fun game! The applause made me feel like the best player. Want to play again when I'm stressed out;)
Second Bowling game I have played from this jam but this one was actually really good. I love what you guys chose to do for the method of moving the pins it is creative, unique and works really well in the setting. I assume you get more points for having many pins for a long time or else you would just keep one pin alive the whole time. If that is the case I don't know what more you guys could have done it is a very complete game.
Quite fun! The art is really good. Controls are very intuitive. Very good simple game, well done.
Intuitive & Fun, I really liked the feedback of applause for doing something bad, and the explosions of course. I also liked the solution of the pins score multiplier and the difficulty escalation. GW <3
Fun, hectic physics game. It’s so fast and silly that you can’t really stay mad at it, and the Game Maker explosions were a nice touch. I will say I felt there were times the game “cheated” me into a hit by spawning extremely fast balls at times.
Played it a few times and my record was 650.
If you polish it up and pack it into an app, I could def see myself playing it while waiting for the bus.
Fun game! On my second play through, I tried to group all the pins for a single strike and it was satisfying even if I lost. Great job!
Very fun, I've sent this game to some friends of mine. It's started the first Pinned Down tournament!
Great idea! I loved how easy it was to pick up. The applause sound effect was a fantastic touch.
This is a good-looing, fun game with an easy learning curve. The music doesn't loop but that's probably and easy fix, so it deserves max score in all criteria :D
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