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A jam submission

Dot ConView game page

roles reversed reaction game
Submitted by quantumgardener — 6 hours, 46 minutes before the deadline
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Dot Con's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#23372.9262.926
Creativity#28003.1483.148
Overall#29372.9382.938
Presentation#34452.7412.741

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control obstacles to clear a path for an uncontrollable moving object instead of controlling a player around obstacles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Neat idea and well executed. Lots of fun to play. Nice take!

Submitted

Pretty cool game! Though it's kinda hard to control the speed of the obstacles lol :P

(+2)

Pretty neat, but like everyone else said, the section where the dots move in random directions could use some improvement. Like a way to tell which way each dot was going, but even then it would be really hard to predict which way every single dot was gonna go. All the other levels were pretty nice though! And it fits the theme very well.

Submitted(+1)

Nice simple execution of the theme!

Submitted(+1)

Cool, that's a very interesting idea

Submitted(+1)

Too difficult but i loved it

Submitted(+1)

Really like the different movement-types of the dots, but would need some indicator of where they are going, otherwise its a bit too much luck.

Submitted(+1)

It is cool, but when the dots start moving on random paths, it gets really difficult.

Submitted(+1)

Its hard to beat but fun keep trying, a little implementation of some art would have been great. Good job!!

(+1)

Would be nice to have some way to indicate how the blue dots move.

Submitted(+1)

super creative!
If you had something that indicated progression "level 1 completed!" I think that would give the player a good reward a little break from the intensity of the just completed level.