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Hole in One; Revenge of the Hole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2114 | 3.000 | 3.000 |
Creativity | #2976 | 3.087 | 3.087 |
Overall | #2995 | 2.913 | 2.913 |
Presentation | #3662 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's golf, but you play as the hole. And you're sick of constantly consuming golf balls, so you're trying to dodge and weave around them like a bullet-hell for as long as possible
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun thematic twist on your usual golf games. It was really challenging to dodge the big bouncy golf ball haha
Great job! It would be nice to see how many points each upgrade costs. I got 2 points but couldn't afford any upgrade.
Salute to your dedication.
Good for replayability!
If you have a moment, would you check out my partner's game?
https://dawnscythe.itch.io/get-packing
Ha! They should have a union! :D
Interesting concept! Very fun and addicting!
Thanks for playing!
Good game and great work with the boss. With a bit of extra effort, you'll have a solid prototype for a mining game.
To provide better feedback to the player, consider displaying the number of bounces the ball has made with cracks or some visual indicator.
Additionally, it might be a good idea to add an action that allows the player to escape from tight situations, such as a dash ability.
Thanks for the feedback! I'll keep those in mind. And thanks for playing!
What a unique take on the gamejam theme! Super well-done :D
simple but i love the story behind it!
Very fun game without any design problems. The only thing is that I would like to know how the scoring system works.
I forgot to mention that in the description, sorry about that.
The scoring system is just really simple, you get 1 point to spend on upgrades every 30 seconds you stay alive. Hope that clears it up.
Thanks for playing!
Very simple idea! Great minds think alike:tm:
But seriously, very cool to see Upgrades and a Save System in a Jam Project. Good Job! ;)
Thanks! I had the base game finished pretty quickly, so most of my time went to those two systems.
I liked it