mmh, shovel-like. But what if I like cube more than shovel?
Jokes aside, it was a great experience, especially after the initial hurdle of learning the game.
PeachKing0
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This was a pretty interesting take for the theme. Was pretty fun, but constantly fishing does get a bit tiring and annoying at times. Would be nice if the fishing was a bit faster than it was (I know of speeding up and slowing the hook down).
Overall this was pretty fun! Would seem interesting if you could play with multiple people. But that's a whole thing of itself. Great Job!
Played for about 10 minutes, was very enjoyable!
I did find one bug with slowwalk: the UI counter for slowwalk doesn't *visually* go down, and you cannot turn around whenever you have slowwalk. This did create really annoying moments, but with the right movement dice everything was fine.
Overall it was really fun to play, pretty simplistic which allowed for the player to get started right away. Great job!
Random stats, and having the ability to control the difficulty is a very nice addition. The room transition does seem a bit.. strange, as you have to continue walking offscreen for a little while before you actually transition to another room.
One pretty large issue that I found is that the boss replays its death animation over and over (infinitely). And the boss also infinitely spawns health potions. The boss's hitbox is also enabled during this and allows for the player to push the "dead" boss around.
yes, those are actual *pickup-able* health potions, not just an infinite number of sprites.
Sorry if you already knew these bugs existed, just thought that it should be brought to attention, in case that you wish to fix or update your project in the future.