Very interesting and enjoyable game. There are a couple of things I would improve on like tha signs saving upon failing a level and the speed of the character when it moves. Also, I wouldn't increase the difficulty so rapidly, but it's a jam game so it's not that important. Great game nontheless.
Mickname
Creator of
Recent community posts
This is probably on eof the most original games i've played in the jam. Once the 2 different spawn positions are introduced ot gets really har. Too bad for not beingable to restart the level instead of the game.
Sidenote: This game would make for a perfect mobile game (I suppose it's fitting since it is inspired from geometry dash), so if it isn't mobile friendy I would higly suggest you do it.
A very clever way of making a game for this jam. I loved zig-zaging around at light speed, altough I'm pretty sure that part wasn't intended, to cath the other sheep. The art was amazing, especially in the intro cutscene. I suggest adding the controls somewhere, even in the description, because it took me a while to figure out that the attack button was the left mouse clik. Stil, really enjoyable game.
Probably the best implementation of you controlling the platform i've seen so far. I wouls suggest adding what the next action for the character will be next to the current one, there were many times I was either cought off guard or or just forgot what was going to happen, mostly in the final level with the last turn to the left. Aside for that little nitpick, great game.
I really liked this game. There is 1 thing I would change, the planets (especially the ones that are cut in half) look like they are part of the background instead of obstacles. And also I realised how to beat the bos beacuse I hit a UFO by mistake, if I didn't I would not have beaten it becase it isn't very clear. Despite this i really liked it.
This is probably my favourite game of the jam so far, it is so original,
Since you want it, here is some feedback:
- The game should tell you in some way when the bar on top is going to change. An example could be making the black oultine flicker a bit by changing into a red outline a bit before it changes.
- I didn't know when I was missing the hits since I was so centered into hitting the green part. If the second bar tells you that, it is not very clear because i thouth it was the completion percentage. I suggest to add a very different sound ( even the stereotypical wrong sound effect that many videogames use)
- In my opinin the confetty should go behind the UI to get less distracted when trying to hit the green. This one may not be necessary to implement if you prefer giving more direct feedback to the player.
Despite this criticisms I still love this game.
The game is very fun and interesting. A couple of tings to improve would be the controls and level 4. For the controls Isuggest putting the jump button on the W / Up Arrow Key because since you have to use the mouse for this game and move with either the arrow keys or WASD at the same time, adding a 3rd key on a completely different spot feels very clumsy, it feels like I should have 3 hands. And for level 4 just dont make the rising platform kill the slime if it touches the ceiling because I already figured out the puzzle and having to repeat the steps every time only because I was a bit too slow was very frustrating. Despite this it is still a very enjoyable game.
The game is fun, but it gets held back by some tiny things that are easy to fix. As a lot of people saud, the ball should roll faster once the timer ends. Speaking of the timer it should either be more strict ar be able to be stopped manually, I would suggest the first option because there were many times in which I didn't fell any kind of pressure. Finally I would remove the transparent arrows because they are a bit annoying. While the other arrows make you think, the transparent arrows make you squint your eyes. Once these problems get fixed I'm sure it will be a fantastic game.
This is a very impressive game for a 48h jam. It is a lot of fun messing around with the physics of the ball (I mainly used bumpers and speed bossts for the final levels). If you want to improve this game in the future I would suggest to add a zoom feature because some of the stages are very big and an option to make the ball leave a trail beehind after it was shot. Overall, a very good game.
The game is very fun and engaging all coupled with a cute artwork an hype music. One problem though is tat at the beggining it is't very clear that you have to get out of the water to shoot the tongue. Maybe adding a platform on top like a log or something could make it more clear (also in the background to not make people think it is blocking the path)