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Mickname

93
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A member registered Jun 11, 2021 · View creator page →

Creator of

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Very interesting and enjoyable game. There are a couple of things I would improve on like tha signs saving upon failing a level and the speed of the character when it moves. Also, I wouldn't increase the difficulty so rapidly, but it's a jam game so it's not that important. Great game nontheless.

Very original Idea and the art style is amazing. It is very unfortunate that the gameplay becomes bearly existant once you realise that you can just hold left for every single combination of monster and attack possible except for 1.

This game is very polished and fun. The art style isvery cute, it reminds me of baba is you.

This is probably on eof the most original games i've played in the jam. Once the 2 different spawn positions are introduced ot gets really har. Too bad for not beingable to restart the level instead of the game.

Sidenote: This game would make for a perfect mobile game (I suppose it's fitting since it is inspired from geometry dash), so if it isn't mobile friendy I would higly suggest you do it.

Yes, that is a problem that I didn't know how to fix during the jam. Thank you either way for pointing it out, that means a lot to me and this game.

Thank you for your feedback. The thing about that is that I wasn't able to think of a way to do it in the 48h we had.

Thank you so much for your feedback

This is really, really fun. I love the idea of not letting acjicken cross the road just because. The truck isby far the funniest I have seen all day. Amazing job!

A very clever way of making a game for this jam. I loved zig-zaging around at light speed, altough I'm pretty sure that part wasn't intended, to cath the other sheep. The art was amazing, especially in the intro cutscene. I suggest adding the controls somewhere, even in the description, because it took me a while to figure out that the attack button was the left mouse clik. Stil, really enjoyable game.

Probably the best implementation of you controlling the platform i've seen so far. I wouls suggest adding what the next action for the character will be next to the current one, there were many times I was either cought off guard or or just forgot what was going to happen, mostly in the final level with the last turn to the left. Aside for that little nitpick, great game.

Really good and creative idea. Unfortunately my brain isn't big enough to  play the endless mode for a long time, but I can see a lot of potential in this game. Great job!

I really liked the premise and the art alongside the sound effects were super cute. Seeing all of this cuteness with a shotgun was jjust hilarious.  Unfortunately, the wall jumping felt a bit clumsy.

If this game had a recipe book it would be so good, it is unfortunate you didn't have time for it. I ended up just making a lot of fire swords and an armor piece. Also, I don't know what the other 2 blocks do. I assume the one with bubbles is water, but I might be wrong.

This is the saddest thing that happened to me all day. This game looked so good! Can't wait for the actual release.

It is a lot of fun. Unfortunately I didn't understant the dungeon multiplier at the beggining and thought that the red blocks only added to the adjacent tiles, but that's just me.

This game is really fun. It took me a while to figure out a couple of the puzzles, but that is the fun of puzzle games.

Bug Report: If you press up at the beggining of any level you will get stuc outside for the rest of the level.

The game is very original and ejoyable. Level 2 is unfortunately unbeatable in fullscreen (as far as I know) so to beat it I had to play without it and zoom out the website to get more range. Aside for that I see a lot of potential in this idea.

Btw, pressing R to restart only works in level 1.

This is a coll and fun idea. Also, I couldn't do level 6 because it always got stuck

I really liked this game. There is 1 thing I would change, the planets (especially the ones that are cut in half) look like they are part of the background instead of obstacles. And also I realised how to beat the bos beacuse I hit a UFO by mistake, if I didn't I would not have beaten it becase it isn't very clear. Despite this i really liked it.

It is a fun game, altough I would have liked a shorter explanation. I'm sad I had to sacrifice some of my dragons for the greater good. I also found a bug that didn't let me place my spells, so you should look into that. Overall great game.

A really cute, fun and original idea. Loved it.

Great minds think alike ;)

This is probably my favourite game of the jam so far, it is so original,

Since you want it, here is some feedback:

- The game should tell you in some way when the bar on top is going to change. An example could be making the black oultine flicker a bit by changing into a red outline a bit before it changes.

- I didn't know when I was missing the hits since I was so centered into hitting the green part. If the second bar tells you that, it is not very clear because i thouth it was the completion percentage. I suggest to add a very different sound ( even the stereotypical wrong sound effect that many videogames use)

- In my opinin the confetty should go behind the UI to get less distracted when trying to hit the green. This one may not be necessary to implement if you prefer giving more direct feedback to the player.

Despite this criticisms I still love this game.

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The idea is great and the game could be a lot of fun, unfortunately the controls hold it back a bit.

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Very good game, it gives you a lotof time to react and it increases the difficulty constantly by leaving some balls in the circle. I love it.

Also *cough* *cough*...  NICE


(I promise I didn't do it on purpose)

Very fun game without any design problems. The only thing is that I would like to know how the scoring system works.

Thank you so much for the feedback. I plan to improve the game after the jam so this helps a lot.

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The game is very fun and interesting. A couple of tings to improve would be the controls and level 4. For the controls Isuggest putting the jump button on the W / Up Arrow Key because since you have to use the mouse for this game and move with either the arrow keys or WASD at the same time, adding a 3rd key on a completely different spot feels very clumsy, it feels like I should have 3 hands. And for level 4 just dont make the rising platform kill the slime if it touches the ceiling because I already figured out the puzzle and having to repeat  the steps every time only because I was a bit too slow was very frustrating. Despite this it is still a very enjoyable game.

The game is fun, but it gets held back by some tiny things that are easy to fix. As a lot of people saud, the ball should roll faster once the timer ends. Speaking of the timer it should either be more strict ar be able to be stopped manually, I would suggest the first option because there were many times in which I didn't fell any kind of pressure. Finally I would remove the transparent arrows because they are a bit annoying. While the other arrows make you think, the transparent arrows make you squint your eyes.  Once these problems get fixed I'm sure it will be a fantastic game.

The premise and gameplay are both interesting and fun. Too bad that id doesn't have more content

This game is very fun, but hard. Itwas veryexciting every time I got a high score.

Really fun and polished game. It is a bit hard but that is probably something you intended. It was very surprising seeing the extra levels in the hole selection. One thing I would change is that in slowdown mode everything moved slower and it was harder to control. Maybe just slow down the ball?

This is a very impressive game for a 48h jam. It is a lot of fun messing around with the physics of the ball (I mainly used bumpers and speed bossts for the final levels). If you want to improve this game in the future I would suggest to add a zoom feature because some of the stages are very big and an option to make the ball leave a trail beehind after it was shot. Overall, a very good game.

The game is very fun and engaging all coupled with a cute artwork an hype music. One problem though is tat at the beggining it is't very clear that you have to get out of the water to shoot the tongue. Maybe adding a platform on top like a log or something could make it more clear (also in the background to not make people think it is blocking the path)

I really like the idea and it is fun, but quite hard at the beggining

Those rooms are to tell you that yo need the key.

You can reach every part of the level with the power up you obtain. Unless you are reffering to the path at the top of the big fall which is just the jumping tutorial at the beggining.

Thank you so much for the feedback. I tried to fix the movement and it is already updated.

The game is super original and the music is really good.

The game is very original and the puzzles have a simple premise but they are complex. This game is very good.