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Slay the Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3284 | 2.806 | 3.000 |
Enjoyment | #3442 | 2.539 | 2.714 |
Overall | #3490 | 2.739 | 2.929 |
Creativity | #3548 | 2.873 | 3.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game reverses the roles in dungeon crawler type games. The player now controls the dungeon obstacles/minions and the computer controls the hero.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good concept!
I have a large feeling that you didn’t have much time. There’s not much indication if the unit moved, or which unit you’re selecting to spawn or if it’s the player’s turn, or even if the coin counter is useful.
I remember playing a similar themed game back on PSP and its just amazing to see such game in a 48h event like this, loved it
Is there supposed to be audio on this? I didn't hear any.
gd concept: )
I love the concept.
Maybe needs a tutorial to make easier in the beginning.
It took me a little while to understand what's going on but once I got it, I absolutely loved it! Brilliant idea. Good job, HyperBurner!