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Oh NO! The Lab Mouse Escaped (GMTK 2023)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #113 | 4.500 | 4.500 |
Overall | #288 | 4.019 | 4.019 |
Enjoyment | #442 | 3.778 | 3.778 |
Creativity | #945 | 3.778 | 3.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Platformer/Die and retry where your control the platforms and other elements of the level instead of the character. of
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A really fun game. It’s a nice touch to have alternate harder routes that reward the player with cheese. My only major complaint is that when the lab mouse moves the screen moves and that means the cursor is moving too, so it’s a bit hard to follow along and it makes it hard to block lasers or keep the lab mouse on the platform.
This game is wayyyy under rated, REALLLY fun, it feels good, and I love it, Great Game! Its has a LOT more potential.
Amazing presentation and amazing feeling game, however the controls gave me a lot of problems; point and click at high speeds with the camera moving this fast doesn't work too well, sadly. Could probably work really well on a touch screen though! The game feel was top notch and the aesthetics work really well. I also see a lot of nods to other games, like crash or celeste - which is great. Great job all around!
Thanks! I plan to fix the controls later.
Glad you noticed the references.
best game i've played in the jam, no criticism here. if this doesnt end up in mark's showcase video ill actually be mad lol
Thank you so much!
Nice Idea. Cute player character. Really liked the smooth feeling the game has. Art style is on point to show what's happening. Good Job!
Feel free to hop into my game as well, and share your rating and comments if you have the time!
Interesting concept!
Fun game! It's very polished but also a bit frustrating to play since the camera pushes the mouse (pointer, not the animal). If the camera was a bit zoomed out or the mouse (again, the pointer) got locked in place even with the camera in motion, it could improve the gameplay in my opinion.
Thank you for your feedback.
This one's really good! I wonder why more people haven't rated it yet.
Loved the style and the gameplay, very very good. Godot gang . ..
Wow there's a lot of polish and feedbacks here!
The game was quite short but of really good quality. As others pointed out, the camera is the only problem I had. I felt like in the last levels, the camera moving forward made protecting the mouse from the lasers really hard and frustrating.
Still a super polished and juicy game, honestly surprised there aren't more ratings!
Thank you!
its really polished and the art is awesome but there's one REALLY annoying thing, the camera moves while you're holding an object so it just moves it itself, which felt really unfair, other than that great job!
Looks very polished, with good visuals, feedbacks and gameplay. juicy
That game is very hard! But I continued to try as it'spretty and wonderfully polished :)
good mechanics! i liked launching the rat. kind of frustrating when the camera moves while you're holding an object, though. overall pretty good :)
It looks really polished and promising, but... It is very hard and frustrating to make fast moves when platforms you should move have so small size(may be it is on my screen?)...it is getting worse, when you try to grab platform as camera starts moving...
Thank you.
Sadly I realized that after the jam ended when I gave the game to a friend to test it.
I should have made the collision areas for grabbing bigger.
It's pretty polished and enjoyed it. Would love to see it turned into full release.
Thanks you!
I was about to prepare the game page because I was too tired yesterday. I'm suprised that someone played it without knowing how it looks.