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Dungeon Refunishist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3788 | 2.774 | 3.077 |
Presentation | #4077 | 2.496 | 2.769 |
Overall | #4641 | 2.288 | 2.538 |
Enjoyment | #5864 | 1.595 | 1.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing an RPG, you are a "Refunishist" of an RPG who is responsible of cleaning up all the mess that an RPG player has made in the dungeon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game is dear to me, because I had a similar idea few years ago for a different jam and I wanted to see how somebody else interprets this.
The cutscene at the begining is nice and the mechanics are crisp for what they are meant to convey but the game is very short. Also the slimes are cute <3
Thanks! Yea, we hope we could add more levels, but we were not as productive as we thought :c
Cute!
Your slime avatar is sooooo cute!!
Great idea! I've always wondered who's gonna clean up all the mess the player made. I echo the opinion that the start was confusing, since I was trying to control the player. It would be more fun if it had more mechanics.
Thank you for the kind advice.
Nice idea, I could see this becoming a satisfying game with a few more levels and maybe a timer for added complexity !
Thank you! Yes, we did plan on doing that, but it was all about timing :c
While the start was confusing, the twist was a fun surprise. The music and the art is charming, but the game-play is a bit lacking. The way the game ends is a little abrupt and I wasn't sure if it was really over or if I still had to do something.
Thank you! We planned on doing multiple levels so the player would actually experience more before getting "kicked out". Clearly we wasn't as productive as we thought :P