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A jam submission

Stone SiblingsView game page

Help two brothers on their journey to break a terrible curse of petrification
Submitted by BurakCZ (@CZEBurak) — 3 hours, 49 minutes before the deadline
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Stone Siblings's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#25162.8643.455
Overall#29922.9153.515
Presentation#31142.8643.455
Creativity#31633.0153.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player controls two characters that periodically switch their roles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Congrats on making your first fully playable game! That's a huge achievement and one to take great pride in!

I saw you said you'd like to continue working on this post jam so here's some possibly unsolicited advice. From what I can tell, you seem to be using rigidbody controllers on the characters. Some ways you can possibly improve the feel of the movement are:

  • Give your player objects a Physics Material that has it's friction values set to 0. This will fix your characters sticking to things when moving towards them. Though you could also use this sticking to your advantage! You could set this up in a way where jumping while sticking will do a wall jump!
  • Set up the characters to have increased drag while grounded but less (or even none) while in the air. This will allow you to tweak how much your characters slide when moving on the ground! It's a bit finnicky to get the values right, since you have to now account for the difference of drag between grounded and aerial states affecting your movement speed, but you can get a really clean responsive platforming controller this way!
  • Currently movement while jumping feels a bit too committal. Not sure how you have it set up, but I noticed while in air I can either be stationary, move forward in a direction, or cancel that movement. It may be worth trying to give the player more control over their characters while in mid air since there were a number of times I died from forgetting how little I could adjust in the air.

Of course, all of this is up to you! Maybe you prefer having jumps be something you commit to (if Castlevania can get away with it anyone can lol), or as mentioned before, maybe you'd like to build off of sticking to walls. However you decide to proceed, I wish you the best of luck!

Developer

Wow, thank you for such detailed feedback and advice! I'm definitely going to try some of your suggestions, I agree that movement doesn't feel that great and I will definitely try to improve it!

Submitted

Wow, i didn't expect that one Bob can kill other, but it really adds to the game!

I would work a little bit on a momentum speed, it feels unnecessary tricky, considering additional time limitations + with collisions (sometimes i couldnt jump properly near the wall or the second Bob)

Had a lot of fun playing the game, thank you!!

Developer(+1)

I'm glad you enjoyed it! I'll definitely look into improving the movement!

Submitted

A really interesting mechanic of switching the roles, it feels really tricky sometimes, and I love the art of the game! 

Developer

I'm glad you liked it! Thank you for the kind words :)

Submitted

Fantastic, well thought out core game mechanic! Unfortunately though, the wonky physics makes level 4 unplayable.

Developer(+1)

Thank you for the feedback, I'll definitely have to smooth it out a bit :D

(+1)

movement is a bit uncomfortable, but great puzzle nonetheless

Developer

Thanks for the feedback!

Submitted

Cute game. I liked the theme. Unfortunately the controls were a bit wierd. Sometimes when i jumped i couldn't move mid air. Also when walking fowards the controls felt a bit floaty. But other than that it's a nice puzzle platformer :D

Developer

Thank you for the kind words! I'll definitely try to improve the movement in the future :)

Submitted

nice game ! There's some issue with the physics, it's a little too slippery and you can easily get stuck on platform but still a fun concept and game !

Developer

Thank you for the feedback! I'll definitely look into the movement more!