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A jam submission

What took you so looooooooooong?View game page

Submitted by MrAntoineSt (@MrAntoineSt) — 3 hours, 44 minutes before the deadline
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What took you so looooooooooong?'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#34942.5242.524
Overall#40612.5082.508
Presentation#41062.4762.476
Creativity#44652.5242.524

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
With the Story. Instead of the classic "Hero saving people". Let's play the captured one who's trying to free herself.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

The game could be a bit wonky but this was a great idea and well executed, will you be continuing deployment after the Jam?

Submitted

you even have heroes saving their games and waiting hours and days before finishing the rescue. Unacceptable. ;)

The game is very good ! Continue your progress. 😁

Submitted

Fun concept, good work!

Submitted

The princess didn't have the patience to wait for the hero to save her, so she ran away herself, haha. But unfortunately, the collision range of the magnetism doesn't seem quite right... I had to restart many times to pass.

Submitted

Had some issues with phisics and camera controls somehow, but I think this is not a big deal for a jam's game, so good job!

Submitted

Really enjoyed the visual style. My PC struggled a bit but it might just be a potato.

Submitted

A fun short game! The physics in the 1 platforming was a bit hard to control at first, but every other level was fun to play through. Nice work!

Submitted

The camera perspective was a bit confusing for me as I found it hard to estimate distances, but nice game!

Submitted

Lol at that ending! Nice game!

Submitted

Nice game! I like the visual cues in each area to hint at what to do, the jumping having momentum was quite cool as it allowed your to take on the spike level in different ways you could take daring jumps to skip a couple of spikes at a time, the hitbox on the spikes seems a little large and it would be nice if you could smoothly walk over them when they are down, as it seems you to have to jump to directly get over them. Great work though