LMAO OMG
chugnuggie
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I loved the hand drawn graphics! The look of the cow spaceship was pretty cool, I think the music was a little out of place but I liked the franticness of it. I agree that it feels a bit too slow. if you work on expanding the game I would definitely look more into sfx to really amp up the immersion. All in all, awesome submission!! :DD
I had a lot of fun with this, even if the visuals are cobbled together haha! I think with more time spent on the UI and art and actual path finding (as previously mentioned) this could be a lot of fun! I would also suggest slowly introducing the elements -- mainly I just played around with the light, wasd, music and rocks I found the other things I didn't know how to use or didn't work? Maybe I didn't get far enough to use them? Either way this is a fun take, the animatic at the beginning with the visual gags were pretty funny -- the 99999 going off the screen got a chuckle out of me :D
I really love this concept, just some nitpicky critique: I did however find as though I was playing on ice or an air hockey table as the physics felt just a tad too slippy. The tail end of the hole settling into place took just a bit too long. Other than that, really creative! The music fit well and I love the art style you chose for this congrats!
This is really fun! I love the tag aspect and how the roles reverse the art style is absolutely lovely! The music you chose fit perfectly as well. I also found it a bit hard to control, it was a bit frustrating at times because I found myself getting caught on the walls a bit too much, I'm not sure if it's an imbalance between the speed at which you move and the gameplay space? If during play testing no one else finds this issue I will be the first to admit it's a skill issue and a me problem haha! I do like "battle tanks" control of accelerating with the up arrow and steering with the left and right.
Edit: I will also say, I don't really make game mechanics -- I mainly do game art so please take my suggestion with a grain of salt
I think if you were to expand and make like different days with upgrades and what not that the player can automate the process and introduce more mechanics to the game play I can see this being super successful!
Congrats on your first jam! The art style is very cohesive and the characters are quite polished. I also like your take on the theme :D
A bit tricky, I think adding like an additional guide might help (Like Clubhouse 51 Games pool) then you could make more complex puzzles and such. Other than that awesome concept, I always wondered how it was like setting up those mini putt courses.
edit: Congrats on the music and sound design! It really fits with the game :D
At first the music shocked me-- then when I saw this little fishy swim I was like... no this is the PERFECT music look at this little determined lad go! I will say I think there needs to be more incentive to grab the hooks and not fail or to grab the hooks faster. Other than that, this is an awesome game! Congrats!
Haha! I love the look of the little dude he has such character! The game play was a little too simple but the timer definitely helped raise the tension of the game. I think with more sound effects and music this'll become a solid game! As well as the addition of camera movement as previously noted :)