I had a lot of fun with this, even if the visuals are cobbled together haha! I think with more time spent on the UI and art and actual path finding (as previously mentioned) this could be a lot of fun! I would also suggest slowly introducing the elements -- mainly I just played around with the light, wasd, music and rocks I found the other things I didn't know how to use or didn't work? Maybe I didn't get far enough to use them? Either way this is a fun take, the animatic at the beginning with the visual gags were pretty funny -- the 99999 going off the screen got a chuckle out of me :D
Viewing post in Big Game Company jam comments
Thanks :D
All of the elements are supposed to work but they are not perfect since the player is basically acting as a magnet haha
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Lamp: attracts the player
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Scary Sound: repulse the player
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Health: attracts the player, despawns when touched and restore health (health mechanic is not very obvious I think)
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Rocks: block paths
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Scary / Happy music changes how scared the player is, it has some weird additional conditions (e.g. happy music + monster seeking is supposed to be not scary)
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The light thing basically just affects the fear, which makes the game bearable in its state since you can just tweak it to keep the player not too scared haha
I would’ve loved to make the resources limited and make the pace a bit slower maybe.
With a lot more time I would love to turn it into a turn by turn puzzle game :P