Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I had a lot of fun with this, even if the visuals are cobbled together haha! I think with more time spent on the UI and art and actual path finding (as previously mentioned) this could be a lot of fun! I would also suggest slowly introducing the elements -- mainly I just played around with the light, wasd, music and rocks I found the other things I didn't know how to use or didn't work? Maybe I didn't get far enough to use them? Either way this is a fun take, the animatic at the beginning with the visual gags were pretty funny -- the 99999 going off the screen got a chuckle out of me :D

(+1)

Thanks :D

All of the elements are supposed to work but they are not perfect since the player is basically acting as a magnet haha

  • Lamp: attracts the player

  • Scary Sound: repulse the player

  • Health: attracts the player, despawns when touched and restore health (health mechanic is not very obvious I think)

  • Rocks: block paths

  • Scary / Happy music changes how scared the player is, it has some weird additional conditions (e.g. happy music + monster seeking is supposed to be not scary)

  • The light thing basically just affects the fear, which makes the game bearable in its state since you can just tweak it to keep the player not too scared haha

I would’ve loved to make the resources limited and make the pace a bit slower maybe.

With a lot more time I would love to turn it into a turn by turn puzzle game :P