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miip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2801 | 2.750 | 3.667 |
Overall | #3596 | 2.694 | 3.593 |
Creativity | #3649 | 2.833 | 3.778 |
Presentation | #4042 | 2.500 | 3.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
rather than playing the levels, you have to build the level so miip can complete it
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really solid puzzler - I can see how additional features / moves / hazards would make this very challenging on a Baba is You way, so good job on a solid foundation.
Right now thou, there's no penalty for multiple tries, and there's also no penalty for laying more blocks than necessary. Adding those constraints could give a lot of replaybility to the game in future iterations :)
PS - I forgot to mention, but the tutorial is such a sweet addition!
Sometimes the prediction was rough for where miip was going but I enjoyed the idea behind helping a little robot guy get to a flag
All stars from me!
Pretty nice concept! I think the game could have better presentation, and miip sometimes wouldn't act the way they should've, but other than that, good job!
Cool idea! It's hard to predict where miip moves when later instructions aren't displayed in the window, but otherwise great puzzle game that got me thinking on a couple of levels!