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ACarr

35
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2
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8
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A member registered May 18, 2021 · View creator page →

Creator of

Recent community posts

PROJECT COL- (I get dragged off stage by an unusually long wooden cane)

Really fun and challenging game, with a creative way of using and mixing primary colors to require some quick thinking when trying to sort certain colors. Really good job!

Super solid for your first game, good job! I managed to play until my browser crashed from what I'm guessing was a memory leak lol. The balancing act of placing buildings far enough not to drown but also far enough to actually be used adds a nice layer of strategy. My only major complaint is that the pacing is really slow and takes a while to really get going, but otherwise great game!

Super polished and stylish with a fun concept! Being able to jump off blocks mid-fall is a game changer. Always love seeing what bugulon cooks up and this is no exception

This one's fun! I like how some of the enemies change their behaviors when you transform, like the little annoying ones running away after you transform to robot form.  Robot mode felt more optimal for most situations, but the concept itself is neat - good job to everyone on the team!

Super super polished and satisfying game, especially for something made in 48 hours.  Getting it done in 10 minutes is surprisingly challenging and makes for some good replay value. Great job Jake! 

(praying for gird's place of employment to unionize)

Cool idea! I like the infinite/roguelike elements and scaling difficulty, and mechanically there's a lot of potential for the scale mechanic interacting when passing through the level a second time. Took me a second to realize that you could dash up but otherwise the game made it clear what to do. Good job!

A little challenging but fun to try to get into a rhythm through each loop! The game feels very polished aesthetically and mechanically too. Good job!

waaaait that's super cool!

Incredible aesthetics from the artist + sound designer/musician and a super satisfying gameplay loop! Really cute story as well for what's definitely my favorite I've rated so far. Good job to everyone on the team!

Took me a second to figure out what to do but had a lot of fun once I understood it! Scaling up factories is a really neat concept I think can be expanded on with more factory types.

Super cute game with a super cute reveal at the end! Good job everyone!

Super fun! the online leaderboard implementation honestly made me really invested in getting a good score and now I think I'm gonna see footballs in my nightmares. buff footballs

Huge fan of how you can knock negative enemies into each other instead of only having the ball to rely on, it makes the game a lot more interactive!

Got an infinite score a little too easily but really enjoyed this one, good job everyone!

Really pleasant game to play through! All of the small details in the notebook add a lot of depth to the world and helps it feel actually lived in by its characters without needing to show them. The music and art have immaculate vibes too .  Great job to everyone on the team!

Satisfying to finally beat, especially after a big difficulty spike once the hero starts leveling up. Neat concept and good job on your submission!

Cool concept! Shame that the flower picking system broke, but filling up the evil meter was still a fun time.

also i like the inclusion of metal_pipe.wav when you hit the shopping carts lmao

Great stuff! I really love how each level is designed so that it's possible to beat them with every single unit alive; it adds a whole new layer for players who want to perfect their strategy. Solid presentation and concept with a lot of thought put into each level's design.

Nice job, haven't seen a lot of people manage that! Thanks for the kind words and checking the game out!

Really cool aesthetics! There's a lotta Juice(tm) in the visuals and the sound design that give impact to swapping and using each weapon. There's maybe a little too much screen shake for me, though. Once I figured out the swapping controls, it was a blast to play and experiment with each weapon. I enjoyed this one a lot!

I adore the stylish art, music, and just the whole aesthetic here! It's not super clear whether you're controlling the hammer or are the hammer, so I'm not sure how well it fits with the theme. Regardless  of the theme, this is a fun, really polished game that I had a great time playing!

this was a wild ride lol

Fun concept and controls, with some moments in the dialogue that got a good chortle out of me. Great job!

This was a fun one to play! The agency the player has of how challenging each level should be to reach each point goal in time makes room for a lot of decision making and judgement calls that can make or break each level. Solid, charming visuals and color choice for each distinct character as well. Sometimes the random level generation felt a little unfair, but the levels/lives system and the player simply being able to place a minimal amount of enemies offsets that somewhat. Good job!

I accidentally swapped a few tiles on the third level before my last submission, and it's actually impossible to beat normally! Sorry if that caused any confusion; it's not just you lol.

Regardless, thanks for playing and for leaving the kind comment!

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Really fun game! The 12 par gives something to strive for after learning the game's controls and mechanics. Sometimes the bullet felt a bit sluggish to rotate, and hitting some switches felt a bit too precise, but the game otherwise felt satisfying with the replays being the cherry on top. With a few control/reticle (and maybe camera?) tweaks, this is really polished!

Creative ideas all around, and the dialogue and intro were fun to read and watch. There doesn't seem to be much of a goal aside from walking around, but trying to work and fight with the AI who just wants to do their own dang thing kept me entertained for some time. Cool concept and good execution!

Cool idea! It's hard to predict where miip moves when later instructions aren't displayed in the window, but otherwise great puzzle game that got me thinking on a couple of levels!

Superb game! The artstyle is super warm and cozy, I love how the frogs jump to the music, the sound design complements said music well, and the gameplay is fun, even if it gets a bit difficult in later stages.

I don't really know how to describe it, but it feels like it has that same fun, interactive charm that a lot of old Wii channels had. Really cool overall!

yeah that one straight up doesn't work lol

I didn't give myself nearly enough time to make levels before the jam deadline, but I'll probably fix it up and make a few more after voting/judging ends

thanks for playing dude!

Great stuff! Being able to do other actions than "play" as your first move was a bit confusing at first, but aside from that, levels are well-designed and give just the right amount of moves to encourage you to plan ahead. Cute aesthetics too!

Love this! It has a great level of chaos that had me frantically typing and accidentally misspelling commands as I tried figuring out what each little component did and their audio/visual tells were connected to. A cautionary tale of the horrors of driving your cat to the vet.

Thanks for playing! Good point about the moon character, especially since grabs and movement currently both move towards the same mouse position. If I revisit this project after voting ends, I'll probably end up changing movement to just keyboard controls.

#BOUNCYCRABSWEEP

Really neat concept! It's easy to get super immersed in planning your next move in cultivating the lil' world you're building. This was already mentioned below, but being able to overwrite existing tiles was a feature I found myself wanting after misplacing a few objects. Otherwise, this game rules! It's absolutely bonkers how much you've improved in gamedev over the past year

this game is unhinged