PROJECT COL- (I get dragged off stage by an unusually long wooden cane)
ACarr
Creator of
Recent community posts
Super solid for your first game, good job! I managed to play until my browser crashed from what I'm guessing was a memory leak lol. The balancing act of placing buildings far enough not to drown but also far enough to actually be used adds a nice layer of strategy. My only major complaint is that the pacing is really slow and takes a while to really get going, but otherwise great game!
Cool idea! I like the infinite/roguelike elements and scaling difficulty, and mechanically there's a lot of potential for the scale mechanic interacting when passing through the level a second time. Took me a second to realize that you could dash up but otherwise the game made it clear what to do. Good job!
Really cool aesthetics! There's a lotta Juice(tm) in the visuals and the sound design that give impact to swapping and using each weapon. There's maybe a little too much screen shake for me, though. Once I figured out the swapping controls, it was a blast to play and experiment with each weapon. I enjoyed this one a lot!
This was a fun one to play! The agency the player has of how challenging each level should be to reach each point goal in time makes room for a lot of decision making and judgement calls that can make or break each level. Solid, charming visuals and color choice for each distinct character as well. Sometimes the random level generation felt a little unfair, but the levels/lives system and the player simply being able to place a minimal amount of enemies offsets that somewhat. Good job!
Really fun game! The 12 par gives something to strive for after learning the game's controls and mechanics. Sometimes the bullet felt a bit sluggish to rotate, and hitting some switches felt a bit too precise, but the game otherwise felt satisfying with the replays being the cherry on top. With a few control/reticle (and maybe camera?) tweaks, this is really polished!
Superb game! The artstyle is super warm and cozy, I love how the frogs jump to the music, the sound design complements said music well, and the gameplay is fun, even if it gets a bit difficult in later stages.
I don't really know how to describe it, but it feels like it has that same fun, interactive charm that a lot of old Wii channels had. Really cool overall!
Really neat concept! It's easy to get super immersed in planning your next move in cultivating the lil' world you're building. This was already mentioned below, but being able to overwrite existing tiles was a feature I found myself wanting after misplacing a few objects. Otherwise, this game rules! It's absolutely bonkers how much you've improved in gamedev over the past year