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Sunny Swappers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #662 | 4.000 | 4.000 |
Overall | #1033 | 3.617 | 3.617 |
Creativity | #1270 | 3.650 | 3.650 |
Enjoyment | #1632 | 3.200 | 3.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Characters swap between playable, controlled characters and objects/platforms the currently active character can use to their advantage. In other words, characters swap between the roles of platform and platformer.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Despite me throwing my head at level 3 for awhile before reading the comments, this was fun, I really like the visual style and the puzzles were interesting. Good work!
Despite the glitched last level, I've found a way! x)
Neat game. I like that for once the theme isn't taken as "The player inverse its role with a game element, but rather "Two elements with asynchronous interaction inverse their role", which I find interesting in a systemic point of view. The concept is cool and solid, and is really emphased by the great visuals. I'd wish there were more levels, but that's a game jam. It's great that the experience itself is that much polished already (well, except the third level glitch)!
Nice job, haven't seen a lot of people manage that! Thanks for the kind words and checking the game out!
Very lovely art style! It's unfortunate that the third level is impossible, but I can see the potential for some clever puzzles!
That was really cool ! I like the art a lot, congrats !
The art feels so nice! just the blue and orange color palettes is really pleasant.
I did get stuck at the ballin' level, I think cause this game is packed with quite a few mechanics at once, so I didn't entirely understand how they all worked before getting to that level. Or I'm just not good at the game, that could also be an explanation, haha.
Still though, it's a really pretty game and I love how the game feels!
I accidentally swapped a few tiles on the third level before my last submission, and it's actually impossible to beat normally! Sorry if that caused any confusion; it's not just you lol.
Regardless, thanks for playing and for leaving the kind comment!
I LOVE the art and concept for this! Would be excited to play more levels if you end up making more :)
I really enjoy the art style and your cool ideas! Although I ended up stuck my moon character underneath the ground collider in the first level when I trying to use another character to step on it somehow lol. It would definitely help if you put some control instruction within the game scene UI to provide a better instruction especially when the player need to use multiple keys solve puzzle.
I like the style of this game! The art and music seem to fit really well. It's a shame about that third level, I was really liking this :)
I love the art style, and the concept is really good! I mainly think you should be able to control the moon character with WASD rather than the mouse, and I think it should also be clear which platforms belong to the Sun and which platforms belong to the Moon, and the platforms for both of them should have a different design. Good job!
Thanks for playing! Good point about the moon character, especially since grabs and movement currently both move towards the same mouse position. If I revisit this project after voting ends, I'll probably end up changing movement to just keyboard controls.